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► Mods can now require patches.
► Mods can now have 'hybrid patches' for merge edits.
► Mods can now specify if ARCs in the custom list will be added to a custom filesystem.
► Added a mod troubleshooter to the debug menu.
► Fixed PackageEdit not editing events with the same name as the key.
► Custom filesystems can now be merged with other mods that use the same archive name.
► Fixed a crash when cancelling the browser during first time setup.
► Fixed reset option clearing application data only, rather than the settings too.
► Added a debugging option to allow for loading snapshots.
► Added a new WriteTextBytes function to the scripting language.
► Removed EncryptExecutable function and automated it after all patches are installed (PlayStation 3 only).
► Removed debug flag for console logs, so debug mode doesn't need to be enabled for error logging.
► Patch filenames now use Pascal Case by default.
► Better error handling for patches and tweaks.
► Debug logs can now be copied to the clipboard easily.