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120 lines (106 loc) · 3.36 KB
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// Modules to control application life and create native browser window
const {app, Menu, Tray, BrowserWindow, globalShortcut} = require('electron')
const path = require('path')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
let isShown = false;
let iconPath = path.join(__dirname, 'img/logo.png');
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 870,
height: 600,
frame: false,
webPreferences: {
preload: path.join(__dirname, 'preload.js'),
nodeIntegration: true
},
icon: iconPath,
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
// mainWindow.on('closed', function () {
// // Dereference the window object, usually you would store windows
// // in an array if your app supports multi windows, this is the time
// // when you should delete the corresponding element.
// mainWindow = null
// })
mainWindow.on('minimize',function(event){
event.preventDefault();
mainWindow.hide();
});
mainWindow.on('close', function (event) {
if(!app.isQuiting){
event.preventDefault();
mainWindow.hide();
}
return false;
});
isShown = true;
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') app.quit()
})
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) createWindow()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
let tray = null
app.on('ready', () => {
tray = new Tray(iconPath)
const contextMenu = Menu.buildFromTemplate([
{
label: 'Settings',
click() {
console.log('settings clicked')
let win = new BrowserWindow({
width: 600, height: 800,
webPreferences: {
preload: path.join(__dirname, 'preload.js'),
nodeIntegration: true
},
frame: false,
})
win.loadURL(`file://${__dirname}/settings.html`)
}
},
{
label: 'Show App', click: function() {
mainWindow.show()
}
},
{
label: 'Quit', click: function() {
app.isQuiting = true
app.quit()
}
}
])
tray.setToolTip('CodeSurf, never lose a code piece again...')
tray.setContextMenu(contextMenu)
// Add global shortcut to show the app:
const ret = globalShortcut.register('CommandOrControl+shift+j', () => {
// Toggle window based on the visibility.
if (isShown) {
mainWindow.hide()
isShown = false
} else {
mainWindow.show()
isShown = true
}
})
})