Skip to content

Commit 25ce0e1

Browse files
committed
Fixed attentuation issue in MP vert shader.
1 parent 3b1020c commit 25ce0e1

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

src/osgEarthDrivers/engine_mp/MPEngine.vert.view.glsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -13,7 +13,7 @@ varying float oe_layer_rangeOpacity;
1313

1414
void oe_mp_vertView(inout vec4 vertexView)
1515
{
16-
float range = -vertexView.z;
16+
float range = max(-vertexView.z, 0.0);
1717

1818
float attenMin = oe_layer_minRange - oe_layer_attenuationRange;
1919
float attenMax = oe_layer_maxRange + oe_layer_attenuationRange;

0 commit comments

Comments
 (0)