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This is an implementation of the raytracing algorithm we have developed, the rays are casted in a curved spacetime.
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The spacetime is specified by either an analytic metric description (e.g. Kerr metric) or a numeric one (not yet implemented).
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The path is traced by numerically integrating the 0th geodesic equation using the Runge-Kutta method of 4th order,
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curving of light rays and gravitational Doppler effect are taken into account.
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GRTrace allows to generate a full image from a specified perspective or to trace single rays and visualise them in a visual helper, implemented as an OpenGL window.
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