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Examples on Android: Active input handling is set to both, this is unsupported on Android.. #245

@franMx

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@franMx

Per request of the geospatial sample, I enabled both input systems, but the following error appears:

UnityException: PlayerSettings->Active Input Handling is set to Both, this is unsupported on Android and might cause issues with input and application performance. Please choose only one active input handling. Cancelling...
UnityEditor.EditorApplication:Internal_CallDelayFunctions()

Is there a method to actually test the examples in Android?

Thanks.

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