Per request of the geospatial sample, I enabled both input systems, but the following error appears:
UnityException: PlayerSettings->Active Input Handling is set to Both, this is unsupported on Android and might cause issues with input and application performance. Please choose only one active input handling. Cancelling...
UnityEditor.EditorApplication:Internal_CallDelayFunctions()
Is there a method to actually test the examples in Android?
Thanks.