Godot version:
3.2.2 stable
OS/device including version:
Linux
Issue description:
I tried to override Label's set_text(value) to add custom logic.
Expected: method to be called when trying to set the text.
Observed: method is not called.
Steps to reproduce:
Run a scene with this Script attached to a Label:
extends Label
func _ready():
text = "abc"
# This setter method is never called
func set_text(value):
.set_text(value)
Godot version:
3.2.2 stable
OS/device including version:
Linux
Issue description:
I tried to override Label's
set_text(value)to add custom logic.Expected: method to be called when trying to set the text.
Observed: method is not called.
Steps to reproduce:
Run a scene with this Script attached to a Label: