diff --git a/include/godot_cpp/variant/quaternion.hpp b/include/godot_cpp/variant/quaternion.hpp index c93fe57e8..d0efa0867 100644 --- a/include/godot_cpp/variant/quaternion.hpp +++ b/include/godot_cpp/variant/quaternion.hpp @@ -149,7 +149,7 @@ struct [[nodiscard]] Quaternion { Vector3 n0 = p_v0.normalized(); Vector3 n1 = p_v1.normalized(); real_t d = n0.dot(n1); - if (abs(d) > ALMOST_ONE) { + if (Math::abs(d) > ALMOST_ONE) { if (d >= 0) { return; // Vectors are same. }