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TODO
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106 lines (102 loc) · 3.56 KB
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bugs
----
add stats on player death
todo
----
brazier kick over sound
rustle noise in bushes
shoot from behind double damage
essential features
------------------
gods
orcus (black)
- firebolt
- emergency teleport
- limited levitation
surt, the fire giant (orange)
- firebolt
- immunity to fire and lava
- damage +10%
- speed -20%
ares, god of war (red)
- firebolt
- damage +20%
- speed +20%
- limited levitation per level
morrigan, the demon queen (blue)
- fast missile
- limited wraithwalk per level
- magical armour 1d20
- speed +50%
- lilith (white)
- loviater (yellow)
- darknes
- horned god (green)
sacrificing an acolyte of the same god - bad
abilities
- keep a percentage of money or stats each time you restart
- madness as an ability - randomly fire a spell
- bloodfeaster - each corpse can be drained / chance of resurrecting something much stronger
- lightbringer - light follows you randomly
- demonbloodpact - vow to not hurt demons
- breathless - gas weapons have no effect
- wraithwalk - walk into walls
- take on limitations at start e.g one leg, limited jump, reduced spell cost
- levitation essential for chasms and return trip
weapon slots
- etherblast to hit ghosts in walls
- emergency teleport
gameplay
- hard coded to fire fireball
- traps must do something / gas effects
- items can be lost in deep water
- chests need to contain something and those items destroyed when the chest is
- spell points to collect
- spells need to have a cost that can be influenced by specializing
- boss that can move levels
- projectile collision with projectile
- boulders that can crush
- cobwebs burns and get you stuck
- ice weapon and shattering
- intelligent monsters when hurt should escape
- shrines that reduce spell points
- bushes quiver when monster is behind? / items hiding in bushes
- anti magic areas
- anti anti magic areas
monsters
- ogri - like in Doctor Who, monoliths that move slowly and block the way
- unihulk
- ravenbeast
- bearowl
- ogyr (celtic)
- door mimic
- thief that can steal items
allies
- Allies vanish each level and the life force is returned to you
- Life force can be applied to the summoning of allies each level.
Each ally that dies in-level, is a permanent loss of life force.
Hence you need to balance how many allies to summon with the chance
of permanent loss.
ui
- replay seed
- play weekly/daily seed - generated from date
- random player name e.g. galatrex the dark
future
------
debug shell "add monst"
sacrifices
sacrifice a leg / soul to progress
sacrifices are to Gods
sacrificed an arm to a god of fire, would you get a spectral arm of fire with fire damage bonus as replacement
most players would need to sacrifice something in order to get past the first half of the game
eyes of ice, heart of fire
7 chakras
"You have used up your 5 free stabs included with the basic plan. If you wish to stab more..."
- Allies will follow you around and defend you; also thinking you
can set an ally with a basic programmed task - explore/defend/attack
- Enemy souls can be harvested to add to your life force. Thinking
of a pacman like blue ghost you need to hunt down. Only applies to
living beings that are toasted.
- Alternative turn based idea is that the dungeon will force a move
after say 10 seconds. Gradually this will increase in speed until
the monsters are moving almost real time.