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STLLoader.html
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199 lines (125 loc) · 5.15 KB
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<!DOCTYPE html>
<!-- HTML5 Hello world by kirupa - http://www.kirupa.com/html5/getting_your_feet_wet_html5_pg1.htm -->
<html lang="en-us">
<head>
<meta charset="utf-8">
<title>STLLoader</title>
</head>
<body>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="three.min.js"></script>
<script type="text/javascript" src="BinaryReader.js"></script>
<script type="text/javascript" src="STLLoader.js"></script>
<script>
/*global THREE:true requestAnimationFrame:true*/
var container;
var camera, cameraTarget, scene, renderer;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
camera.position.set( 3, 0.15, 3 );
cameraTarget = new THREE.Vector3( 0, -0.25, 0 );
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0x72645b, 2, 15 );
// Ground
var plane = new THREE.Mesh( new THREE.PlaneGeometry( 40, 40 ), new THREE.MeshPhongMaterial( { ambient: 0x999999, color: 0x999999, specular: 0x101010 } ) );
plane.rotation.x = -Math.PI/2;
plane.position.y = -0.5;
scene.add( plane );
plane.receiveShadow = true;
// ASCII file
var loader = new THREE.STLLoader();
loader.addEventListener( 'load', function ( event ) {
var geometry = event.content;
var material = new THREE.MeshPhongMaterial( { ambient: 0xff5533, color: 0xff5533, specular: 0x111111, shininess: 200 } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0, - 0.25, 0.6 );
mesh.rotation.set( 0, - Math.PI / 2, 0 );
mesh.scale.set( 0.5, 0.5, 0.5 );
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
} );
loader.load( 'http://corsify.appspot.com/https://raw.github.com/mrdoob/three.js/master/examples/models/stl/ascii/slotted_disk.stl' );
// Binary files
var material = new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0xAAAAAA, specular: 0x111111, shininess: 200 } );
var loader = new THREE.STLLoader();
loader.addEventListener( 'load', function ( event ) {
var geometry = event.content;
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0, - 0.37, - 0.6 );
mesh.rotation.set( - Math.PI / 2, 0, 0 );
mesh.scale.set( 2, 2, 2 );
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
} );
loader.load( 'http://corsify.appspot.com/https://raw.github.com/mrdoob/three.js/master/examples/models/stl/binary/pr2_head_pan.stl' );
var loader = new THREE.STLLoader();
loader.addEventListener( 'load', function ( event ) {
var geometry = event.content;
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0.136, - 0.37, - 0.6 );
mesh.rotation.set( - Math.PI / 2, 0.3, 0 );
mesh.scale.set( 2, 2, 2 );
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
} );
loader.load( 'http://corsify.appspot.com/https://raw.github.com/mrdoob/three.js/master/examples/models/stl/binary/pr2_head_tilt.stl' );
// Lights
scene.add( new THREE.AmbientLight( 0x777777 ) );
addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( scene.fog.color, 1 );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
renderer.shadowMapEnabled = true;
renderer.shadowMapCullFace = THREE.CullFaceBack;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
}
function addShadowedLight( x, y, z, color, intensity ) {
var directionalLight = new THREE.DirectionalLight( color, intensity );
directionalLight.position.set( x, y, z )
scene.add( directionalLight );
directionalLight.castShadow = true;
// directionalLight.shadowCameraVisible = true;
var d = 1;
directionalLight.shadowCameraLeft = -d;
directionalLight.shadowCameraRight = d;
directionalLight.shadowCameraTop = d;
directionalLight.shadowCameraBottom = -d;
directionalLight.shadowCameraNear = 1;
directionalLight.shadowCameraFar = 4;
directionalLight.shadowMapWidth = 1024;
directionalLight.shadowMapHeight = 1024;
directionalLight.shadowBias = -0.005;
directionalLight.shadowDarkness = 0.15;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
var timer = Date.now() * 0.0005;
camera.position.x = Math.cos( timer ) * 3;
camera.position.z = Math.sin( timer ) * 3;
camera.lookAt( cameraTarget );
renderer.render( scene, camera );
}
</script>
</body>
</html>