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loader/src/utils/cocos.cpp

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#include <Geode/modify/LoadingLayer.hpp>
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#include <Geode/utils/cocos.hpp>
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#include <matjson.hpp>
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#include <charconv>
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#include <Geode/binding/CCTextInputNode.hpp>
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#include <Geode/binding/GameManager.hpp>
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#ifdef GEODE_IS_WINDOWS
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#else
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# include <unordered_map>
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# include <typeindex>
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# include <cxxabi.h>
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#endif
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using namespace geode::prelude;
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Result<cocos2d::ccColor3B, std::string> matjson::Serialize<ccColor3B>::fromJson(matjson::Value const& value) {

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