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Unable to parallelize pixmap loading #67

@nyurik

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@nyurik

with the recent release, it is no longer possible to pre-process each SVG pixmap independently, and merge the results. I was doing it all in parallel using Tokio, and I think there is a significant enough benefit, esp for a high-load scenario, to offer rapid sprite generation.

How could we make this a bit more optimized? Thx!

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