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160 lines (127 loc) · 4.21 KB
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//-----------------------------------------------------------------------------
// File: Arena.cpp
//
// Desc: This allocator manages memory in large contiguous blocks ( arenas ).
//
// Copyright (C) Fernando A. All Rights Reserved.
//-----------------------------------------------------------------------------
#include "Arena.h"
//-----------------------------------------------------------------------------
// Definitions
//-----------------------------------------------------------------------------
extern "C" void* __cdecl memset( void*, int, size_t );
struct block_s
{
char * base;
char * available;
char * limit;
struct block_s * next;
};
union align
{
char * p;
long i;
double d;
int ( *f )(void);
};
static inline int RoundUp( int x, int y )
{
return ( x + (y - 1) ) & ~( y - 1 );
}
CArena CArena::s_arenas[ MAX_ARENA ];
//-----------------------------------------------------------------------------
// Name: CArena()
// Desc: Constructor
//-----------------------------------------------------------------------------
CArena::CArena( void )
:
m_head( nullptr ),
m_current( nullptr )
{
}
//-----------------------------------------------------------------------------
// Name: ~CArena()
// Desc: Destructor. Iterates through the linked list of blocks and frees both
// the raw memory chunk and the block metadata struct itself.
//-----------------------------------------------------------------------------
CArena::~CArena( void )
{
block_t *current = m_head;
while ( current ) {
block_t *next = current->next;
delete[] current->base;
delete current;
current = next;
}
m_head = m_current = nullptr;
}
//-----------------------------------------------------------------------------
// Name: Free()
// Desc: Clears all memory blocks from a specific arena.
//-----------------------------------------------------------------------------
void CArena::Free( size_t arena )
{
if ( arena >= MAX_ARENA ) {
return;
}
block_t *current = s_arenas[ arena ].m_head;
while ( current ) {
block_t *next = current->next;
delete[] current->base;
delete current;
current = next;
}
s_arenas[ arena ].m_head = nullptr;
s_arenas[ arena ].m_current = nullptr;
}
//-----------------------------------------------------------------------------
// Name: NewBlock()
// Desc: Allocates a new block and its corresponding raw memory buffer.
//-----------------------------------------------------------------------------
block_t *CArena::NewBlock( size_t size )
{
block_t *block = new block_t;
block->available = ( block->base = new char[size] );
block->limit = block->base + size;
block->next = nullptr;
return block;
}
//-----------------------------------------------------------------------------
// Name: Alloc()
// Desc: Reserves size bytes from the specified arena. If the current block
// doesn't have enough space, it creates a new block and updates the
// chain. Returns a pointer to the allocated memory.
//-----------------------------------------------------------------------------
char *CArena::Alloc( size_t size, size_t arena )
{
size_t round = RoundUp( size, sizeof(align) );
char * ptr;
if ( arena >= MAX_ARENA ) {
return nullptr;
}
CArena & target = s_arenas[ arena ];
if ( !target.m_current || (target.m_current->available + round) > target.m_current->limit ) {
size_t blockSize = ( round > ARENA_SIZE ) ? round : ARENA_SIZE;
block_t * block = NewBlock( blockSize );
block->next = target.m_head;
target.m_head = block;
target.m_current = block;
}
ptr = target.m_current->available;
target.m_current->available += round;
return ptr;
}
//-----------------------------------------------------------------------------
// Name: Calloc()
// Desc: Same behavior as alloc, but guarantees that the returned memory is
// init to zero before it is handed over.
//-----------------------------------------------------------------------------
char* CArena::Calloc( size_t size, size_t arena )
{
char *ptr = Alloc( size, arena );
if ( !ptr ) {
return nullptr;
}
memset( ptr, 0, size );
return ptr;
}