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For HM3D dataset, appending After running this, I was able to check the addition of uncompressed |
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In this tutorial on editing assets in Blender, the author says to use non-basis-compressed GLB files from Matterport3D. I assume I don't have these non-basis-compressed GLB files from my Matterport3D download since my MP3D GLB files won't load in Blender. How do I get these GLB files? I've emailed the Matterport3D Google group with no avail.
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