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Good First IssueIndicates a good issue for first-time contributorsIndicates a good issue for first-time contributorsLanguage: LuaPriority: LowType: Enhancement
Description
In til death you can hold shift and click the random button to go backwards 1 selection. There is not really any reason it is like that.
Also implement this entirely in rebirth
etterna/Themes/Rebirth/BGAnimations/playerInfoFrame/main.lua
Lines 1076 to 1097 in b656600
| InvokeCommand = function(self, params) | |
| if selectable(self:GetName()) then | |
| TOOLTIP:Hide() | |
| local scr = SCREENMAN:GetTopScreen() | |
| if not params or params and params.event == "DeviceButton_left mouse button" then | |
| -- full random | |
| local group = WHEELDATA:GetRandomFolder() | |
| local song = WHEELDATA:GetRandomSongInFolder(group) | |
| scr:GetChild("WheelFile"):playcommand("FindSong", {song = song}) | |
| else | |
| if openedGroup ~= nil and #openedGroup > 0 then | |
| -- random song in group | |
| local song = WHEELDATA:GetRandomSongInFolder(openedGroup) | |
| scr:GetChild("WheelFile"):playcommand("FindSong", {song = song, group = openedGroup}) | |
| else | |
| -- when not in any group, get a random group | |
| local group = WHEELDATA:GetRandomFolder() | |
| scr:GetChild("WheelFile"):playcommand("FindGroup", {group = group}) | |
| end | |
| end | |
| end | |
| end, |
etterna/Themes/Rebirth/BGAnimations/ScreenSelectMusic decorations/wheel.lua
Lines 1454 to 1467 in b656600
| MouseDownCommand = function(self, params) | |
| if not visible then return end | |
| if params.event == "DeviceButton_left mouse button" then | |
| if not self:GetParent():GetChild("GroupPage"):IsInvisible() then | |
| -- left clicking the group header gives a random song in the group | |
| local song = WHEELDATA:GetRandomSongInFolder(openedGroup) | |
| self:GetParent():GetParent():GetChild("WheelContainer"):playcommand("FindSong", {song = song, group = openedGroup}) | |
| elseif not self:GetParent():GetChild("MiscPage"):IsInvisible() then | |
| -- left clicking the normal header gives a random group (???) | |
| local group = WHEELDATA:GetRandomFolder() | |
| self:GetParent():GetParent():GetChild("WheelContainer"):playcommand("FindGroup", {group = group}) | |
| end | |
| end | |
| end, |
etterna/Themes/Til Death/BGAnimations/ScreenSelectMusic overlay/default.lua
Lines 87 to 108 in b656600
| MouseDownCommand = function(self, params) | |
| if params.event == "DeviceButton_left mouse button" then | |
| local w = SCREENMAN:GetTopScreen():GetMusicWheel() | |
| if INPUTFILTER:IsShiftPressed() and self.lastlastrandom ~= nil then | |
| -- if the last random song wasnt filtered out, we can select it | |
| -- so end early after jumping to it | |
| if w:SelectSong(self.lastlastrandom) then | |
| return | |
| end | |
| -- otherwise, just pick a new random song | |
| end | |
| local t = w:GetSongs() | |
| if #t == 0 then return end | |
| local random_song = t[math.random(#t)] | |
| w:SelectSong(random_song) | |
| self.lastlastrandom = self.lastrandom | |
| self.lastrandom = random_song | |
| end | |
| end |
etterna/Themes/Til Death/BGAnimations/ScreenSelectMusic overlay/currentsort.lua
Lines 66 to 87 in b656600
| MouseDownCommand = function(self, params) | |
| if group_rand ~= "" and params.event == "DeviceButton_left mouse button" then | |
| local w = SCREENMAN:GetTopScreen():GetMusicWheel() | |
| if INPUTFILTER:IsShiftPressed() and self.lastlastrandom ~= nil then | |
| -- if the last random song wasnt filtered out, we can select it | |
| -- so end early after jumping to it | |
| if w:SelectSong(self.lastlastrandom) then | |
| return | |
| end | |
| -- otherwise, just pick a new random song | |
| end | |
| local t = w:GetSongsInGroup(group_rand) | |
| if #t == 0 then return end | |
| local random_song = t[math.random(#t)] | |
| w:SelectSong(random_song) | |
| self.lastlastrandom = self.lastrandom | |
| self.lastrandom = random_song | |
| end | |
| end, |
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Good First IssueIndicates a good issue for first-time contributorsIndicates a good issue for first-time contributorsLanguage: LuaPriority: LowType: Enhancement