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Fix OpenGL compilation/loading again
gl.erl was compiled with wrong parameters in bootstrap, and then kept in the release, 3rd time I'm fixing this hopefully for real now. If headers/libs are available it should work now.
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lib/wx/src/Makefile

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@@ -21,14 +21,7 @@
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#
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include ../vsn.mk
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ifdef BOOTSTRAP
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VSN = $(WX_VSN)
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include $(ERL_TOP)/make/target.mk
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include $(ERL_TOP)/make/$(TARGET)/otp.mk
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RELSYSDIR = $(RELEASE_PATH)/lib/wx-$(VSN)
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else # Normal build
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include ../config.mk
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endif
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include ../config.mk
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ESRC = .
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EGEN = gen

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