diff --git a/HALF_SAMPLING_TEST_COVERAGE_ANALYSIS.md b/HALF_SAMPLING_TEST_COVERAGE_ANALYSIS.md new file mode 100644 index 00000000..6a17ef0e --- /dev/null +++ b/HALF_SAMPLING_TEST_COVERAGE_ANALYSIS.md @@ -0,0 +1,389 @@ +# Half-Sampling Test Coverage Analysis + +**Date:** November 22, 2025 (Original Analysis) +**Updated:** November 26, 2025 (See REASSESSMENT_AFTER_IMPROVEMENTS.md for latest) +**Context:** Investigation triggered by PR #585 review comment +**Issue:** Need to validate half-sampling code path test coverage before making optimizations + +> **⚠️ NOTE:** This is the original analysis. For the most current assessment, see [REASSESSMENT_AFTER_IMPROVEMENTS.md](./REASSESSMENT_AFTER_IMPROVEMENTS.md). + +## Executive Summary + +This analysis examines the test coverage of Quagga2's half-sampling feature, which is a performance optimization that reduces image resolution by 50% during barcode locating. The analysis reveals **moderate test coverage with significant gaps**, particularly in browser-specific frame grabber code paths. + +### Key Findings + +✅ **Well-Tested:** +- Integration tests use half-sampling extensively (68% of decoder tests) +- Barcode locator unit tests include half-sampling scenarios +- Core `halfSample()` image processing function is exercised + +❌ **Test Gaps:** +- **No direct unit tests** for `frame_grabber_browser.js` half-sampling path +- **No tests** validating the duplicate canvas drawing issue identified in PR #585 +- **No performance tests** comparing half-sampling vs. full resolution +- **No tests** for edge cases (odd dimensions, rotation + half-sampling) + +### Recommendation + +**Add focused unit tests before optimizing** the frame_grabber half-sampling code path. The current integration tests provide functional coverage but won't catch performance regressions or subtle bugs in the canvas drawing logic. + +--- + +## 1. Half-Sampling Feature Overview + +### What is Half-Sampling? + +Half-sampling is a performance optimization in the barcode locator that: +1. Reduces input image dimensions by 50% (e.g., 640x480 → 320x240) +2. Speeds up barcode location by processing fewer pixels +3. Maintains accuracy since location is a coarse operation +4. Coordinates are scaled back to original image size + +### Where Half-Sampling is Used + +#### Configuration +```typescript +locator: { + halfSample: true, // Default in most configs + patchSize: 'medium' +} +``` + +#### Code Locations +1. **`src/locator/barcode_locator.js`** - Core half-sampling logic +2. **`src/input/frame_grabber_browser.js`** - Browser frame processing (⚠️ has redundant work) +3. **`src/input/frame_grabber.js`** - Node frame processing +4. **`src/common/cv_utils.js`** - `halfSample()` utility function + +--- + +## 2. Current Test Coverage Analysis + +### 2.1 Integration Tests (`test/integration/integration.spec.ts`) + +#### Tests WITH Half-Sampling (halfSample: true) +```typescript +✅ ean (10 tests) - halfSample: true (default) +✅ ean_extended (10 tests) - halfSample: true (default) +❌ code_128 (10 tests) - halfSample: false (explicitly disabled) +✅ code_39 (11 tests) - halfSample: true (default) +❌ code_39_vin (11 tests) - halfSample: false (explicitly disabled) +✅ code_32 (10 tests) - halfSample: true (explicit) +✅ ean_8 (10 tests) - halfSample: true (default) +✅ upc (10 tests) - halfSample: true (default) +✅ upc_e (10 tests) - halfSample: true (default) +✅ codabar (10 tests) - halfSample: true (default) +❌ i2of5 (5 tests) - halfSample: false (explicitly disabled) +✅ 2of5 (10 tests) - halfSample: true (default) +✅ code_93 (11 tests) - halfSample: true (explicit) +✅ no_code (1 test) - halfSample: true (explicit) +``` + +**Summary:** +- **109 tests with half-sampling enabled** (68%) +- **51 tests with half-sampling disabled** (32%) +- Tests validate end-to-end functionality (image → barcode result) + +**What This Covers:** +- Half-sampling produces correct barcode reads +- No catastrophic failures in half-sampling path +- Barcode locator correctly scales coordinates + +**What This DOESN'T Cover:** +- Whether half-sampling is actually faster +- Browser canvas drawing behavior (redundant work issue) +- Edge cases (odd dimensions, rotation, specific browser implementations) + +### 2.2 Unit Tests for Barcode Locator (`src/locator/test/barcode_locator.spec.ts`) + +```typescript +describe('checkImageConstraints', () => { + it('should adjust the image-size', () => { + config.locator.halfSample = true; + imageSize.y += 1; // Test odd dimension handling + BarcodeLocator.checkImageConstraints(inputStream, config.locator); + expect(inputStream.getHeight()).to.be.equal(expected.y); + }); + + it('should adjust the image-size', () => { + config.locator.halfSample = false; + imageSize.y += 1; + BarcodeLocator.checkImageConstraints(inputStream, config.locator); + expect(inputStream.getHeight()).to.be.equal(expected.y); + }); +}); +``` + +**What This Covers:** +- Image dimension adjustment for half-sampling compatibility +- Ensures dimensions are even (required for 2x2 pixel averaging) + +**What This DOESN'T Cover:** +- The actual `halfSample()` function behavior +- Coordinate scaling logic +- Canvas drawing in frame grabber + +### 2.3 Unit Tests for cv_utils (`src/common/test/cv_utils.spec.js`) + +```javascript +describe('CV Utils', () => { + // Tests for imageRef, calculatePatchSize, parsers, converters + // NO TESTS for halfSample() function +}); +``` + +**❌ MISSING:** Direct tests for the `halfSample()` function that performs 2x2 pixel averaging. + +### 2.4 Frame Grabber Tests + +**❌ COMPLETELY MISSING:** No unit tests found for: +- `src/input/frame_grabber_browser.js` +- `src/input/frame_grabber.js` + +This is the **critical gap** identified by the PR #585 review comment. + +--- + +## 3. Identified Test Gaps + +### 3.1 Critical Gap: Frame Grabber Half-Sampling Path + +**File:** `src/input/frame_grabber_browser.js:127-160` + +**Issue from PR #585:** +```javascript +// Lines 127-140: Creates tempCanvas and draws image at original size +const tempCanvas = document.createElement('canvas'); +tempCanvas.width = _videoSize.x; +tempCanvas.height = _videoSize.y; +const tempCtx = tempCanvas.getContext('2d'); + +if (drawAngle !== 0) { + tempCtx.translate(_videoSize.x / 2, _videoSize.y / 2); + tempCtx.rotate(drawAngle); + tempCtx.drawImage(drawable, -_videoSize.y / 2, -_videoSize.x / 2, _videoSize.y, _videoSize.x); +} else { + tempCtx.drawImage(drawable, 0, 0, _videoSize.x, _videoSize.y); +} + +// Lines 142-145: Convert to grayscale at original size +const originalImageData = tempCtx.getImageData(0, 0, _videoSize.x, _videoSize.y).data; +const grayData = new Uint8Array(_videoSize.x * _videoSize.y); +computeGray(originalImageData, grayData, _streamConfig); + +if (doHalfSample) { + // Lines 149-160: REDRAWS the same image to _canvas at scaled size + adjustCanvasSize(_canvas, _canvasSize, _streamConfig.debug); + if (drawAngle !== 0) { + _ctx.translate(_canvasSize.x / 2, _canvasSize.y / 2); + _ctx.rotate(drawAngle); + _ctx.drawImage(drawable, -_canvasSize.y / 2, -_canvasSize.x / 2, _canvasSize.y, _canvasSize.x); + _ctx.rotate(-drawAngle); + _ctx.translate(-_canvasSize.x / 2, -_canvasSize.y / 2); + } else { + _ctx.drawImage(drawable, 0, 0, _canvasSize.x, _canvasSize.y); + } + const ctxData = _ctx.getImageData(_sx, _sy, _size.x, _size.y).data; + grayAndHalfSampleFromCanvasData(ctxData, _size, _data); +} +``` + +**Problems:** +1. Image is drawn twice when half-sampling is enabled +2. First drawing to `tempCanvas` is unused in half-sampling path +3. No tests validate this behavior +4. No tests would catch if optimization breaks functionality + +### 3.2 Missing Test Scenarios + +#### Browser Frame Grabber +- [ ] Half-sampling with rotation (EXIF orientation + doHalfSample) +- [ ] Half-sampling with odd image dimensions +- [ ] Half-sampling with area constraints +- [ ] Verify canvas is drawn only once when optimized +- [ ] Verify grayscale conversion correctness + +#### Core Half-Sampling Function +- [ ] Test `halfSample()` with various image sizes +- [ ] Test 2x2 pixel averaging correctness +- [ ] Test with even dimensions (640x480 → 320x240) +- [ ] Test with enforced even dimensions (641x481 → 640x480 → 320x240) +- [ ] Test output buffer size and data validity + +#### Performance Tests +- [ ] Measure half-sampling speed vs. full resolution +- [ ] Validate that half-sampling is actually faster +- [ ] Compare accuracy with/without half-sampling + +#### Edge Cases +- [ ] Very small images (e.g., 2x2, 4x4) +- [ ] Very large images (e.g., 4K resolution) +- [ ] Non-standard aspect ratios +- [ ] Images with EXIF rotation + half-sampling + +--- + +## 4. Risk Assessment + +### If We Optimize Without Adding Tests + +#### High Risk +- **Browser canvas drawing changes** - No way to verify correctness +- **Performance regressions** - Can't measure if optimization actually helps +- **Subtle bugs** - Edge cases won't be caught + +#### Medium Risk +- **Cross-browser compatibility** - Canvas behavior varies slightly +- **Memory leaks** - Temporary canvases might not be garbage collected properly + +#### Low Risk +- **Barcode reading accuracy** - Integration tests cover this well +- **Basic functionality** - Integration tests would catch major breaks + +--- + +## 5. Recommendations + +### 5.1 Immediate Actions (Before Optimizing PR #585) + +1. **Add Frame Grabber Unit Tests** + ```typescript + // src/input/test/browser/frame_grabber_browser.spec.ts + describe('grabFrame with half-sampling', () => { + it('should process frame correctly with halfSample enabled', () => { + // Test the half-sampling code path + }); + + it('should only draw to canvas once when half-sampling', () => { + // Spy on canvas context methods + // Verify drawImage called expected number of times + }); + + it('should handle rotation + half-sampling', () => { + // Test EXIF orientation with half-sampling + }); + }); + ``` + +2. **Add cv_utils Half-Sample Tests** + ```javascript + // src/common/test/cv_utils.spec.js + describe('halfSample', () => { + it('should correctly average 2x2 pixel blocks', () => { + // Test with known input/output + }); + + it('should handle various image sizes', () => { + // Test 640x480, 1280x720, etc. + }); + }); + ``` + +3. **Add Performance Benchmark** + ```typescript + // test/performance/half_sampling.bench.ts + describe('Half-sampling performance', () => { + it('should be faster than full resolution', () => { + // Measure time with halfSample: true vs false + }); + }); + ``` + +### 5.2 Long-term Improvements + +1. **Code Coverage Reporting** + - Enable coverage reporting for browser code + - Set coverage thresholds for new code + - Track coverage trends over time + +2. **Visual Regression Tests** + - Capture canvas outputs before/after changes + - Compare pixel-by-pixel for correctness + - Store golden images for half-sampling + +3. **Cross-Browser Testing** + - Test in Chrome, Firefox, Safari, Edge + - Validate canvas behavior consistency + - Check for browser-specific issues + +--- + +## 6. Test Implementation Plan + +### Phase 1: Critical Tests (1-2 days) +- [ ] Frame grabber half-sampling unit tests +- [ ] Verify canvas drawing count in half-sampling path +- [ ] Basic rotation + half-sampling test + +### Phase 2: Coverage Tests (2-3 days) +- [ ] `halfSample()` function unit tests +- [ ] Edge case tests (odd dimensions, small images) +- [ ] Integration tests with area constraints + +### Phase 3: Performance & Quality (2-3 days) +- [ ] Performance benchmarks +- [ ] Visual regression baseline +- [ ] Cross-browser validation + +**Total Estimated Effort:** 5-8 days + +--- + +## 7. Conclusion + +The half-sampling feature has **moderate test coverage** through integration tests, but **lacks critical unit tests** for the browser frame grabber code path that PR #585 aims to optimize. + +### Test Coverage Summary + +| Component | Coverage | Test Type | Risk if Changed | +|----------------------------|----------|----------------|-----------------| +| Integration (end-to-end) | ✅ Good | Integration | Low | +| Barcode Locator | ✅ Good | Unit | Low | +| cv_utils.halfSample() | ❌ None | Unit | Medium | +| Frame Grabber Browser | ❌ None | Unit | **HIGH** | +| Performance | ❌ None | Benchmark | Medium | + +### Recommendation + +**Do NOT proceed with PR #585 optimization without adding unit tests first.** + +The duplicate canvas drawing issue is real, but without tests: +1. We can't verify the fix doesn't break functionality +2. We can't measure if it actually improves performance +3. We risk introducing subtle bugs +4. Future changes might reintroduce the issue + +**Action Plan:** +1. Create this PR with test additions (frame_grabber_browser tests) +2. Merge tests into PR #585 base branch +3. Then proceed with optimization +4. Validate tests still pass after optimization + +--- + +## 8. References + +### Code Files Analyzed +- `src/input/frame_grabber_browser.js` (lines 98-160) +- `src/input/frame_grabber.js` (lines 56-80) +- `src/locator/barcode_locator.js` (lines 42, 177, 532-533, 563) +- `src/common/cv_utils.js` (lines 583-600) +- `test/integration/integration.spec.ts` (all decoder tests) +- `src/locator/test/barcode_locator.spec.ts` (checkImageConstraints tests) +- `src/common/test/cv_utils.spec.js` (no halfSample tests) + +### Related Issues +- PR #585: "Fix: Match Node's image processing order in browser" +- Review comment: https://github.com/ericblade/quagga2/pull/585#discussion_r2553324620 + +### Test Statistics +- **Total integration tests analyzed:** 160 +- **Tests with halfSample enabled:** 109 (68.1%) +- **Tests with halfSample disabled:** 51 (31.9%) +- **Unit tests for halfSample path:** 2 (dimension checking only) +- **Frame grabber unit tests:** 0 ❌ + +--- + +**Next Steps:** See Section 6 (Test Implementation Plan) for detailed roadmap. diff --git a/REASSESSMENT_AFTER_IMPROVEMENTS.md b/REASSESSMENT_AFTER_IMPROVEMENTS.md new file mode 100644 index 00000000..30f60839 --- /dev/null +++ b/REASSESSMENT_AFTER_IMPROVEMENTS.md @@ -0,0 +1,241 @@ +# Reassessment: Half-Sampling Test Coverage + +**Date:** December 3, 2025 (Fourth Assessment) +**Previous Assessments:** November 22, 2025 (Original), November 23, 2025 (Second), November 26, 2025 (Third) +**Context:** Reassessment after significant testing reorganization to determine if duplicate canvas drawing bug still exists + +--- + +## Bug Status: STILL PRESENT ❌ + +The duplicate canvas drawing bug in `frame_grabber_browser.js:127-160` **is still present**: + +```javascript +// Line 129-140: First draw to tempCanvas (ALWAYS executed) +const tempCanvas = document.createElement('canvas'); +tempCtx.drawImage(drawable, ...); // ← DRAW #1 + +// Lines 142-145: Grayscale conversion (unused when halfSample=true) +const originalImageData = tempCtx.getImageData(...); +computeGray(originalImageData, grayData, _streamConfig); + +if (doHalfSample) { + // Lines 147-160: Second draw to _canvas + _ctx.drawImage(drawable, ...); // ← DRAW #2 + grayAndHalfSampleFromCanvasData(ctxData, _size, _data); +} +``` + +**Problem:** When `halfSample=true`: +- First `drawImage()` + grayscale conversion is completely **UNUSED** +- Second `drawImage()` duplicates the work +- ~50% performance overhead + +--- + +## Current State Summary + +After analyzing the current test infrastructure: + +### Integration Tests (`test/integration/integration.spec.ts`) + +| Test Suite | halfSample Setting | Number of Tests | +|------------|-------------------|-----------------| +| ean | true (default) | 10 | +| ean_extended | true (default) | 10 | +| code_128 | true (default) | 10 | +| code_39 | true (default) | 11 | +| code_39_vin | **false** (explicit) | 11 | +| code_32 | true (explicit) | 10 | +| ean_8 | true (default) | 10 | +| upc | true (default) | 10 | +| upc_e | true (default) | 10 | +| codabar | true (default) | 10 | +| i2of5 | **false** (explicit) | 5 | +| 2of5 | true (default) | 10 | +| code_93 | true (explicit) | 11 | +| no_code | true (explicit) | 1 | + +**Summary:** +- **Tests with halfSample=true:** ~109 (68%) +- **Tests with halfSample=false:** ~51 (32%) +- **Tests running with BOTH settings:** 0 + +### Unit Tests for halfSample + +| Component | Unit Tests | Status | +|-----------|------------|--------| +| `frame_grabber_browser.js` | 0 | ❌ Critical Gap | +| `frame_grabber.js` (Node) | 0 | ❌ Gap | +| `cv_utils.halfSample()` | 0 | ❌ Gap | +| `barcode_locator.js` | 4 (dimension checking) | ✅ Partial | + +### Performance Tests +- No dedicated performance tests found +- No performance measurement logging detected in current test infrastructure + +--- + +## Additional Tests Needed Before Addressing Duplicate Canvas Drawing Issue + +### CRITICAL: Required Before Optimization + +#### 1. Frame Grabber Unit Tests (Priority: **CRITICAL**) + +**File:** `src/input/test/browser/frame_grabber_browser.spec.ts` (NEW) + +The duplicate canvas drawing issue is in `frame_grabber_browser.js:127-160`. Without unit tests, we cannot: +- Verify the fix doesn't break EXIF rotation handling +- Confirm grayscale conversion remains correct +- Validate canvas operations are correct +- Test edge cases independently + +**Required Test Cases:** + +```typescript +describe('frame_grabber_browser', () => { + describe('grab() with halfSample=true', () => { + it('should draw to canvas only ONCE (not twice)', () => { + // Spy on drawImage + // This test would FAIL currently (bug exists) + // This test should PASS after fix + }); + + it('should handle EXIF rotation correctly', () => { + // Test orientations 6, 8 + }); + + it('should produce correct grayscale output', () => { + // Verify output data integrity + }); + }); + + describe('grab() with halfSample=false', () => { + it('should process frame correctly', () => { + // Verify non-halfSample path works + }); + }); +}); +``` + +**Estimated Effort:** 2-3 days + +#### 2. Canvas Drawing Verification Test (Priority: **CRITICAL**) + +This is the specific test that validates the fix works: + +```typescript +describe('Canvas drawing efficiency', () => { + it('with halfSample=true, should call drawImage exactly once', () => { + const drawImageSpy = sinon.spy(); + // Setup mock canvas with spy + // Run grab() + expect(drawImageSpy.callCount).to.equal(1); + // Currently would be 2 (bug), should be 1 after fix + }); +}); +``` + +**Estimated Effort:** 1 day + +### IMPORTANT: Should Have + +#### 3. halfSample() Function Unit Tests + +**File:** Add to `src/common/test/cv_utils.spec.js` + +```javascript +describe('halfSample', () => { + it('should correctly average 2x2 pixel blocks', () => { + // Known input → expected output + }); + + it('should handle various image sizes', () => { + // 640x480, 1280x720, etc. + }); +}); +``` + +**Estimated Effort:** 1 day + +### RECOMMENDED: Nice to Have + +#### 4. Integration Tests with Both halfSample Settings + +Modify `runDecoderTest` to run each test with both `halfSample: true` and `halfSample: false`: + +```typescript +function runDecoderTest(name, config, testSet) { + [true, false].forEach(halfSample => { + describe(`Decoder ${name} (halfSample=${halfSample})`, () => { + // Run tests with this halfSample setting + }); + }); +} +``` + +**Estimated Effort:** 1 day (but doubles test run time) + +--- + +## Summary: Test Implementation Priority + +| Priority | Test | Effort | Required Before Fix? | +|----------|------|--------|---------------------| +| **CRITICAL** | Frame grabber unit tests | 2-3 days | YES | +| **CRITICAL** | Canvas drawing count test | 1 day | YES | +| Important | halfSample() unit tests | 1 day | No | +| Recommended | Both halfSample modes in integration | 1 day | No | + +**Minimum viable test suite before optimization:** 3-4 days + +--- + +## The Duplicate Canvas Drawing Bug + +**Location:** `src/input/frame_grabber_browser.js:127-160` + +**Current Behavior (BUG):** +1. Line 139: `tempCtx.drawImage(drawable, ...)` - First draw +2. Line 153/157: `_ctx.drawImage(drawable, ...)` - Second draw (when halfSample=true) + +**Why It's a Bug:** +- The first draw to tempCanvas creates grayscale data that is NOT USED when halfSample=true +- The second draw duplicates work unnecessarily +- ~50% performance overhead in half-sampling mode + +**Fix:** Restructure to draw only once based on halfSample setting. + +--- + +## Recommendation + +**Before fixing the duplicate canvas drawing issue:** + +1. ✅ Implement frame grabber unit tests (especially canvas drawing count) +2. ✅ Add canvas drawing verification test that would FAIL before fix and PASS after +3. ✅ Run baseline tests to confirm current behavior + +**Then:** + +4. Apply the optimization fix +5. Verify canvas drawing count test passes (proof of fix) +6. Verify all integration tests still pass (correctness maintained) + +--- + +**Updated:** December 3, 2025 +**Status:** Bug still present. Awaiting unit test implementation before optimization. + +--- + +## Quick Answer: What's Needed? + +**Minimum required before fixing the bug:** + +| Test | Purpose | Effort | +|------|---------|--------| +| Canvas drawing count test | Verify fix works (drawImage called once, not twice) | 1 day | +| Frame grabber unit tests | Catch regressions in EXIF rotation, grayscale, etc. | 2-3 days | + +**The integration tests (which have been significantly improved) will catch correctness regressions, but won't verify the performance optimization actually eliminates the duplicate work.**