The demo/tutorial quest gives these abilities to the player now.
We need to remove these objects from the first round of ink combat in quest_001, and from the grappling_start scene in quest_002.
I think we should just delete the first round of ink combat entirely, and move the musician's opening dialogue to the next scene. That first round has long had the problem that you can just stand behind a barrel to win the level. (Actually, round 3 has the same problem but I won't reveal where in the level you can stand still for 30 seconds to complete it 😁 - consider it an exercise for a playtester.)
We'll also need to adjust the dialogue accordingly.
The demo/tutorial quest gives these abilities to the player now.
We need to remove these objects from the first round of ink combat in quest_001, and from the grappling_start scene in quest_002.
I think we should just delete the first round of ink combat entirely, and move the musician's opening dialogue to the next scene. That first round has long had the problem that you can just stand behind a barrel to win the level. (Actually, round 3 has the same problem but I won't reveal where in the level you can stand still for 30 seconds to complete it 😁 - consider it an exercise for a playtester.)
We'll also need to adjust the dialogue accordingly.