Currently we only have a door asset & and component that blocks vertical movement, in scenes/game_elements/props/door:
| Closed |
Open |
 |
 |
These assets are the same size: 64px wide (one tile) but 88px high.
We generally place it between two clifftops:
and use it to block player progression until some condition is reached.
When laying out levels, it is annoying that we can't place a door in front of a horizontal passage. We should add a similar-looking door (or if it can't be made to look good, a door-like component) to block horizontal movement.
XP Summary (total 475)
| Subdomain |
Skill |
XP |
| Game Design: Core Gameplay & Mechanics |
Problem Solving |
50 |
| Game Design: Core Gameplay & Mechanics |
Creativity & Design Thinking |
50 |
| Game Design: Core Gameplay & Mechanics |
Technical Literacy |
75 |
| Art: Aesthetics & Visual Design |
Problem Solving |
75 |
| Art: Aesthetics & Visual Design |
Creativity & Design Thinking |
75 |
| Art: Aesthetics & Visual Design |
Technical Literacy |
150 |
Currently we only have a door asset & and component that blocks vertical movement, in
scenes/game_elements/props/door:These assets are the same size: 64px wide (one tile) but 88px high.
We generally place it between two clifftops:
and use it to block player progression until some condition is reached.
When laying out levels, it is annoying that we can't place a door in front of a horizontal passage. We should add a similar-looking door (or if it can't be made to look good, a door-like component) to block horizontal movement.
XP Summary (total 475)