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schema aether.architecture-document/v1
id renderflow-system
title Renderflow System
kind architecture-document
version 0.1.0
status draft
owners
egohygiene
created 2026-08-19
updated 2026-08-19
governed_by
architecture-system
depends_on
renderflow-foundations
renderflow-ontology
related
renderflow-purpose
renderflow-vision
renderflow-principles
renderflow-pillars
supersedes

Renderflow System

Purpose and scope

This document identifies Renderflow's logical systems and responsibilities. It answers what the major systems do; ARCHITECTURE.md owns their structural organization and dependency rules.

System inventory

System State Responsibility
Specification loader Current Owns its bounded portion of a specification-driven Rust rendering engine that plans and executes reusable transformation graphs for publication-ready artifacts; exposes explicit inputs, outputs, failure states, and evidence.
Transform registry Current Owns its bounded portion of a specification-driven Rust rendering engine that plans and executes reusable transformation graphs for publication-ready artifacts; exposes explicit inputs, outputs, failure states, and evidence.
Graph planner Current Owns its bounded portion of a specification-driven Rust rendering engine that plans and executes reusable transformation graphs for publication-ready artifacts; exposes explicit inputs, outputs, failure states, and evidence.
Execution engine Current Owns its bounded portion of a specification-driven Rust rendering engine that plans and executes reusable transformation graphs for publication-ready artifacts; exposes explicit inputs, outputs, failure states, and evidence.
Artifact and cache manager Current or evolving Owns its bounded portion of a specification-driven Rust rendering engine that plans and executes reusable transformation graphs for publication-ready artifacts; exposes explicit inputs, outputs, failure states, and evidence.
CLI and Rust library Current or evolving Owns its bounded portion of a specification-driven Rust rendering engine that plans and executes reusable transformation graphs for publication-ready artifacts; exposes explicit inputs, outputs, failure states, and evidence.
Documentation and release surface Current or evolving Owns its bounded portion of a specification-driven Rust rendering engine that plans and executes reusable transformation graphs for publication-ready artifacts; exposes explicit inputs, outputs, failure states, and evidence.

External systems

  • Beacon document projects
  • Reflector publications
  • Flow orchestration
  • Pandoc, FFmpeg, Tera, and optional AI providers

External systems are integrations, not hidden implementation units. Each requires version, authentication, availability, data, error, and replacement boundaries appropriate to its risk.

System interactions

Inputs enter through an adapter or validated contract, move through domain systems, produce artifacts and diagnostics, and leave through a stable interface. Evidence flows back to validation, review, and future decisions.

Failure model

Systems fail closed at destructive, publication, privacy, and security boundaries. Partial results identify coverage and remain distinguishable from complete success.

Evidence and uncertainty

  • Observed: The repository README and checked-in implementation establish a specification-driven Rust rendering engine that plans and executes reusable transformation graphs for publication-ready artifacts.
  • Decided for this draft: The repository owns the bounded concern described here and participates through versioned contracts.
  • Proposed: Target systems and later roadmap phases remain proposals until accepted and implemented.
  • Open question: Which parts of this draft should become active in the first independently versioned release?