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This repository was archived by the owner on Apr 2, 2022. It is now read-only.
This repository was archived by the owner on Apr 2, 2022. It is now read-only.

游戏整体设计 #4

@Sweetnow

Description

@Sweetnow

Overcooked2整体设计思路大致如下:

  • 多角色合作完成一系列限时任务并获取分数
  • 任务完成分多阶段,每个阶段需要使用的固定资源数量有限
  • 任务的某些阶段有超时惩罚
  • 存在某些情况影响角色操作(行动区域不同、火、移动的障碍物)
    操作方面较为简单:
  • 行走(可冲刺)
  • 拿起/放下
  • 与工作台交互
  • 投掷
    (可补充)

=====================================

我们的想加入的内容:

  • 多队对抗(攻击元素)
  • 战争迷雾?
  • 可放置的特殊道具(香蕉皮?)
  • 食材可暂存?
  • 换主题?

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