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SpinTimer.cpp
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187 lines (159 loc) · 3.65 KB
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/*
* SpinTimer.cpp
*
* Created on: 13.08.2013
* Author: niklausd
*/
#include "SpinTimer.h"
#include <limits.h>
#include "UptimeInfo.h"
#include "SpinTimerContext.h"
const bool SpinTimer::IS_NON_RECURRING = false;
const bool SpinTimer::IS_RECURRING = true;
const bool SpinTimer::IS_NON_AUTOSTART = false;
const bool SpinTimer::IS_AUTOSTART = true;
void scheduleTimers()
{
SpinTimerContext::instance()->handleTick();
}
void delayAndSchedule(unsigned long delayMillis)
{
// create a one-shot timer on the fly
SpinTimer delayTimer((delayMillis), nullptr, SpinTimer::IS_NON_RECURRING, SpinTimer::IS_AUTOSTART);
// wait until the timer expires
while (!delayTimer.isExpired())
{
// schedule the timer above and all the other timers, so they will still run in 'parallel'
scheduleTimers();
}
}
SpinTimer::SpinTimer(unsigned long timeMillis, SpinTimerAction* action, bool isRecurring, bool isAutostart)
: m_isRunning(false)
, m_isRecurring(isRecurring)
, m_isExpiredFlag(false)
, m_willOverflow(false)
, m_currentTimeMillis(0)
, m_triggerTimeMillis(0)
, m_triggerTimeMillisUpperLimit(ULONG_MAX)
, m_delayMillis(timeMillis)
, m_action(action)
, m_next(0)
{
SpinTimerContext::instance()->attach(this);
if(isAutostart)
{
start();
}
}
SpinTimer::~SpinTimer()
{
SpinTimerContext::instance()->detach(this);
}
void SpinTimer::attachAction(SpinTimerAction* action)
{
m_action = action;
}
SpinTimerAction* SpinTimer::action() const
{
return m_action;
}
SpinTimer* SpinTimer::next() const
{
return m_next;
}
void SpinTimer::setNext(SpinTimer* timer)
{
m_next = timer;
}
bool SpinTimer::isExpired()
{
internalTick();
bool isExpired = m_isExpiredFlag;
m_isExpiredFlag = false;
return isExpired;
}
bool SpinTimer::isRunning() const
{
return m_isRunning;
}
unsigned long SpinTimer::getInterval() const
{
return m_delayMillis;
}
void SpinTimer::setIsRecurring(bool isRecurring)
{
m_isRecurring = isRecurring;
}
void SpinTimer::tick()
{
internalTick();
}
void SpinTimer::cancel()
{
m_isRunning = false;
m_isExpiredFlag = false;
}
void SpinTimer::start(unsigned long timeMillis)
{
m_isRunning = true;
m_delayMillis = timeMillis;
m_currentTimeMillis = UptimeInfo::Instance()->tMillis();
startInterval();
}
void SpinTimer::start()
{
m_isRunning = true;
m_currentTimeMillis = UptimeInfo::Instance()->tMillis();
startInterval();
}
void SpinTimer::startInterval()
{
unsigned long deltaTime = ULONG_MAX - m_currentTimeMillis;
m_willOverflow = (deltaTime < m_delayMillis);
if (m_willOverflow)
{
// overflow will occur
m_triggerTimeMillis = m_delayMillis - deltaTime - 1;
m_triggerTimeMillisUpperLimit = m_currentTimeMillis;
}
else
{
m_triggerTimeMillis = m_currentTimeMillis + m_delayMillis;
m_triggerTimeMillisUpperLimit = ULONG_MAX - deltaTime;
}
}
void SpinTimer::internalTick()
{
bool intervalIsOver = false;
m_currentTimeMillis = UptimeInfo::Instance()->tMillis();
// check if interval is over as long as the timer shall be running
if (m_isRunning)
{
if (m_willOverflow)
{
intervalIsOver = ((m_triggerTimeMillis <= m_currentTimeMillis) && (m_currentTimeMillis < m_triggerTimeMillisUpperLimit));
}
else
{
intervalIsOver = ((m_triggerTimeMillis <= m_currentTimeMillis) || (m_currentTimeMillis < m_triggerTimeMillisUpperLimit));
}
if (intervalIsOver)
{
// interval is over
if (m_isRecurring)
{
// start next interval
startInterval();
}
else
{
m_isRunning = false;
}
m_isExpiredFlag = true;
if (0 != m_action)
{
m_action->timeExpired();
}
}
}
}