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3 files changed

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Source/Hull.cs

Lines changed: 1 addition & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -278,7 +278,7 @@ public static Hull CreateRectangle(Vector2? position = null, Vector2? scale = nu
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/// <returns>A circular <see cref="Hull"/>.</returns>
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public static Hull CreateCircle(Vector2? position = null, float? radius = null, int precision = 12)
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{
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Vector2 circleCenter = position ?? Vector2.Zero;
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Vector2 circleCenter = position ?? Vector2.Zero;
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radius = radius ?? 4;
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float angle = 0;
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Vector2[] points = new Vector2[precision];
@@ -289,7 +289,6 @@ public static Hull CreateCircle(Vector2? position = null, float? radius = null,
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}
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return new Hull(points);
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}
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}
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internal class HullList : ObservableCollection<Hull>
@@ -334,4 +333,3 @@ public bool Contains(Light light)
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}
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}
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}
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Source/MonoGame.Penumbra.DesktopGL.csproj

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@@ -9,7 +9,7 @@
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<PackageId>MonoGame.Penumbra.DesktopGL</PackageId>
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<Title>MonoGame.Penumbra</Title>
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<Version>2.0.0</Version>
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<Version>2.1.0</Version>
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<Authors>Jaanus Varus</Authors>
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<Description>Penumbra allows users to easily add 2D lighting and shadow effects to their games.</Description>
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<PackageTags>monogame penumbra lighting shadowing 2d</PackageTags>

Source/MonoGame.Penumbra.WindowsDX.csproj

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<PackageId>MonoGame.Penumbra.WindowsDX</PackageId>
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<Title>MonoGame.Penumbra</Title>
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<Version>2.0.0</Version>
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<Version>2.1.0</Version>
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<Authors>Jaanus Varus</Authors>
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<Description>Penumbra allows users to easily add 2D lighting and shadow effects to their games.</Description>
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<PackageTags>monogame penumbra lighting shadowing 2d</PackageTags>

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