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duplicateScripts.py
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201 lines (180 loc) · 7.4 KB
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from difflib import SequenceMatcher
import json
import zipfile
N_BLOCKS = 5
LOOP_BLOCKS = ["control_repeat", "control_forever", "control_if", "control_if_else", "control_repeat_until"]
class DuplicateScripts:
"""
Analyzer of duplicate scripts in sb3 projects sb3
New version for Scratch 3.0
"""
def __init__(self):
# self.blocks_dict = {}
# self.all_blocks = []
self.list_duplicate = []
self.blocks_dup = {}
# self.list_duplicate_string = []
def analyze(self, filename):
"""TODO"""
zip_file = zipfile.ZipFile(filename, "r")
json_project = json.loads(zip_file.open("project.json").read())
scripts_dict = {}
# Loops through all sprites
for sprites_dict in json_project["targets"]:
sprite = sprites_dict["name"]
self.blocks_dict = {}
scripts_dict[sprite] = []
# Gets all blocks out of sprite
for blocks, blocks_value in sprites_dict["blocks"].items():
if isinstance(blocks_value, dict):
self.blocks_dict[blocks] = blocks_value
# self.all_blocks.append(blocks_value)
# print(sprite, len(self.blocks_dict))
# print(self.blocks_dict)
opcode_dict = {} # block id -> opcode
topLevel_list = [] # list of top-level block ids
tmp_blocks = []
for block_id, block in self.blocks_dict.items():
opcode_dict[block_id] = block["opcode"]
if block["topLevel"]:
if tmp_blocks:
scripts_dict[sprite].append(tmp_blocks)
topLevel_list.append(block_id)
tmp_blocks = [block["opcode"]]
else:
tmp_blocks.append(block["opcode"])
scripts_dict[sprite].append(tmp_blocks)
print(scripts_dict)
# Intra
for sprite in scripts_dict:
blocks = scripts_dict[sprite]
for i in range(len(blocks)):
for j in range(i+1, len(blocks)):
# print(sprite, i, blocks[i], j, blocks[j])
s = SequenceMatcher(None, blocks[i], blocks[j])
match = s.find_longest_match(0, len(blocks[i]), 0, len(blocks[j]))
if match.size >= N_BLOCKS:
print(sprite, match.size, blocks[i][match.a:match.a+match.size])
# Project-wide
blocks = []
for sprite in scripts_dict:
blocks += scripts_dict[sprite]
print(blocks)
for i in range(len(blocks)):
for j in range(i+1, len(blocks)):
# print(sprite, i, blocks[i], j, blocks[j])
s = SequenceMatcher(None, blocks[i], blocks[j])
match = s.find_longest_match(0, len(blocks[i]), 0, len(blocks[j]))
if match.size >= N_BLOCKS:
print(match.size, blocks[i][match.a:match.a+match.size])
# # Looks for all scripts (i.e., sequence of blocks) in a sprite
# for block_id, block in self.blocks_dict.items():
# if block["topLevel"]:
# block_list = self.search_next(block["next"], [], block_id, [], None)
# blocks_tuple = tuple(block_list)
#
# print(blocks_tuple)
# for sprite_key, sprite_value in scripts_dict.items():
# if blocks_tuple in sprite_value:
# self.list_duplicate.append(block_list)
#
# # Only save the scripts with more than N_BLOCKS blocks
# if len(block_list) >= N_BLOCKS:
# scripts_dict[sprite].append(blocks_tuple)
# # print(scripts_dict)
#
# # Find the number of duplicates
# for repeat_block in self.list_duplicate:
# sprites_dup = []
#
# for key, value in scripts_dict.items():
# if tuple(repeat_block) in value:
# sprites_dup.append(str(key))
#
# sprites_dup = ", ".join(sprites_dup)
# if sprites_dup not in self.blocks_dup:
# self.blocks_dup[sprites_dup] = []
#
# self.blocks_dup[sprites_dup].append(repeat_block)
#
# def search_next(self, next_block, block_list, block_id, aux_next, else_block):
#
# block = self.blocks_dict[block_id]
# block_list.append(block["opcode"])
#
# # Check if it's if_else block
# try:
# is_else = block["inputs"]["SUBSTACK2"][1]
# # is_else = block["inputs"].get("SUBSTACK2", None)
# except KeyError:
# is_else = None
#
# if not next_block:
# # Maybe it is a loop block
# try:
# next_block = self.blocks_dict[block_id]["inputs"]["SUBSTACK"][1]
# except KeyError:
# print("No next block")
# if not next_block:
# block_list.append("finish_end")
# return block_list
#
# block = self.blocks_dict[next_block]
# block_id = next_block
# next_block = block["next"]
#
# block_list = self.search_next(next_block, block_list, block_id, aux_next, is_else)
# block_list.append("finish_end")
#
# if else_block:
# next_block = else_block
# else_block = None
# block_list.append("control_else")
# else:
# return block_list
# else:
# # Maybe it is a loop block
# is_loop = any(self.blocks_dict[block_id]["opcode"] == loop for loop in LOOP_BLOCKS)
# if is_loop:
# loop_block = self.blocks_dict[block_id]["inputs"]["SUBSTACK"][1]
# aux_next.append(next_block) # Add the real next until the end of the loop
# next_block = loop_block
#
# if next_block:
# block = self.blocks_dict[next_block]
# block_id = next_block
# next_block = block["next"]
# block_list = self.search_next(next_block, block_list, block_id, aux_next, is_else)
#
# block_list.append("finish_end")
# if aux_next: # Check if there is an aux_next saved
# next_block = aux_next[-1]
# aux_next.pop(-1)
# else:
# return block_list
#
# if next_block:
# block = self.blocks_dict[next_block]
# block_id = next_block
# next_block = block["next"]
#
# block_list = self.search_next(next_block, block_list, block_id, aux_next, else_block)
# return block_list
def finalize(self):
"""Output the duplicate scripts detected."""
result = ("%d duplicate scripts found" % len(self.list_duplicate))
result += "\n"
result += str(self.blocks_dup)
return result
def main(filename):
"""The entrypoint for the 'duplicateScripts' extension"""
duplicate = DuplicateScripts()
duplicate.analyze(filename)
# print(duplicate.finalize())
if __name__ == "__main__":
my_path = "./projects/"
new_path = "./sb3/"
"""only_files = [f for f in listdir(my_path) if isfile(join(my_path, f))]
for file in only_files:
main("./projects/" + file)"""
main("prueba.sb3")