- HelloTexture.glsl
- Load a texture
- Play
- Uncomment the wobble effect
- Drawing.glsl
- Look at the code. How does the shader remember what was painted in the previous frame? Why is this iterative?
- Note the functions of the mouse buttons.
- Make the stroke less saturated.
- Draw with a pattern taken from an input texture.
- Make the stroke more like paint or water color.
- Use the right mouse button to implement an iterative flood filling.
- Implement the game of life with your strokes as seeds.
- Compare with GameOfLife.glsl
- GameLavaFrost.glsl
- Take inspiration from this "game" to make your own game.
- Can you implement a racing game?
texture
Folders and files
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