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serverSocket.js
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119 lines (110 loc) · 3.14 KB
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const {
Player,
createFood,
hasEatenFood,
setPlayerColor,
setPlayerPosition,
} = require("./player/playerSnakeObject");
exports.serverSocket = (io) => {
const players = [];
var foodObject;
const startTime = 30;
var time = startTime;
let game = null;
const broadcastFood = (players) => {
foodObject = createFood(players);
io.sockets.emit("send food", foodObject);
};
const gameTimer = (players) => {
if (time === 0) {
io.sockets.emit("time up", players);
clearInterval(game);
return;
}
if (time <= startTime) {
time--;
io.sockets.emit("countdown", time);
}
};
io.on("connection", (socket) => {
let currentPlayer = new Player();
// receive name from client
socket.on("join game", (name, userId) => {
if (name || userId) {
currentPlayer.name = name;
currentPlayer.id = userId;
currentPlayer.instanceId = socket.id;
io.sockets.emit("player instance", currentPlayer);
console.log(name + " has joined game");
}
});
socket.on("enter arena", (player) => {
players.push(currentPlayer);
setPlayerColor(players);
// setPlayerPosition(players);
io.sockets.emit("update playerslist", players);
// start game and timer after 5 seconds
if (players.length === 2) {
setTimeout(() => {
broadcastFood(players);
console.log("Game started!");
game = setInterval(gameTimer, 1500, players);
}, 5000);
}
});
socket.on("keycode", (key) => {
if (key === 38) {
//up
currentPlayer.y--;
currentPlayer.update();
players.map((player) => {
if (foodObject && hasEatenFood(player, foodObject)) {
broadcastFood(players);
}
});
io.sockets.emit("move up", { currentPlayer, players });
}
if (key === 40) {
//down
currentPlayer.y++;
currentPlayer.update();
players.map((player) => {
if (foodObject && hasEatenFood(player, foodObject)) {
broadcastFood(players);
}
});
io.sockets.emit("move down", { currentPlayer, players });
}
if (key === 37) {
//left
currentPlayer.x--;
currentPlayer.update();
players.map((player) => {
if (foodObject && hasEatenFood(player, foodObject)) {
broadcastFood(players);
}
});
io.sockets.emit("move left", { currentPlayer, players });
}
if (key === 39) {
//right
currentPlayer.x++;
currentPlayer.update();
players.map((player) => {
if (foodObject && hasEatenFood(player, foodObject)) {
broadcastFood(players);
}
});
io.sockets.emit("move right", { currentPlayer, players });
}
});
socket.on("disconnect", () => {
if (currentPlayer.name) {
players.splice(players.indexOf(currentPlayer), 1);
console.log(currentPlayer.name + " just left: ");
io.sockets.emit("player left", players);
io.sockets.emit("update playerslist", players);
}
});
});
};