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Add description field to blueprint subgraphs (Comfy-Org#13797)
* Add description field to all blueprint subgraphs Sets the 'description' field on every subgraph blueprint node, which will show on the node preview and tooltip. Covers all 51 blueprint files under blueprints/. * Update blueprint descriptions with researched model info * Refine blueprint descriptions with researched model specs from docs Updates subgraph descriptions across all 51 blueprints with accurate model details drawn from ComfyUI docs, including: - Flux.1 Dev: 12B open-weights, Pro-level quality - Flux.2 Klein 4B: fastest Flux, distilled architecture - Qwen-Image: 20B MMDiT, multilingual text rendering - Z-Image-Turbo: distilled 6B DiT, sub-second inference - LTX-2/2.3: 19B DiT audio-video foundation model - Wan2.2: open-source, 14B/1.3B variants - ACE-Step 1.5: ~1s full-song generation - GPU shader nodes consistently labeled as fragment shaders * Strip marketing fluff and license info from descriptions * Fix Canny to Video (LTX 2.0) description * Remove 'local-' prefix from subgraph names * Preserve UTF-8 encoding in JSON files (ensure_ascii=False) * Apply review suggestions from alexisrolland - Rename 'Image to Model (Hunyuan3d 2.1)' -> 'Image to 3D Model (Hunyuan3d 2.1)' - Rename 'Image Upscale(Z-image-Turbo)' -> 'Image Upscale (Z-image-Turbo)' - Rename 'Video Inpaint(Wan2.1 VACE)' -> 'Video Inpaint (Wan 2.1 VACE)' - Use 'Black Forest Labs' branding in Flux descriptions - Use 'Google's Gemini' with possessive in captioning nodes - Normalize 'Wan 2.2' and 'Wan 2.1' spacing in descriptions * fix: revert Color Adjustment.json to preserve original GLSL shader content Only adds the 'description' field without modifying the shader code (which contained Unicode escape \\u2192 that should be preserved). * Apply CodeRabbit review suggestions - Color Adjustment: include vibrance in description - Image Blur: expand to Gaussian/Box/Radial modes - Flux.2 Klein 4B: narrow to image edit only (no T2I) - NetaYume Lumina: correct model base (Neta Lumina, not Lumina-Next) --------- Co-authored-by: linmoumou <linmoumou@linmoumoudeMac-mini.local> Co-authored-by: Daxiong (Lin) <contact@comfyui-wiki.com>
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blueprints/Brightness and Contrast.json

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"extra": {
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"workflowRendererVersion": "LG"
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},
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"category": "Image Tools/Color adjust"
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"category": "Image Tools/Color adjust",
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"description": "Adjusts image brightness and contrast using a real-time GPU fragment shader."
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}
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]
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},
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"extra": {}
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}
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}

blueprints/Canny to Image (Z-Image-Turbo).json

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},
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"revision": 0,
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"config": {},
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"name": "local-Canny to Image (Z-Image-Turbo)",
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"name": "Canny to Image (Z-Image-Turbo)",
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"inputNode": {
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"id": -10,
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"bounding": [
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"VHS_MetadataImage": true,
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"VHS_KeepIntermediate": true
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},
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"category": "Image generation and editing/Canny to image"
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"category": "Image generation and editing/Canny to image",
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"description": "Generates an image from a Canny edge map using Z-Image-Turbo, with text conditioning."
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}
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]
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},
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}
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},
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"version": 0.4
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}
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}

blueprints/Canny to Video (LTX 2.0).json

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},
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"revision": 0,
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"config": {},
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"name": "local-Canny to Video (LTX 2.0)",
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"name": "Canny to Video (LTX 2.0)",
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"inputNode": {
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"id": -10,
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"bounding": [
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"extra": {
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"workflowRendererVersion": "LG"
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},
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"category": "Video generation and editing/Canny to video"
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"category": "Video generation and editing/Canny to video",
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"description": "Generates video from Canny edge maps using LTX-2, with optional synchronized audio."
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}
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]
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},
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}
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},
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"version": 0.4
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}
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}

blueprints/Chromatic Aberration.json

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"extra": {
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"workflowRendererVersion": "LG"
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},
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"category": "Image Tools/Color adjust"
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"category": "Image Tools/Color adjust",
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"description": "Adds lens-style chromatic aberration (color fringing) using a real-time GPU fragment shader."
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}
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]
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}
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}
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}

blueprints/Color Adjustment.json

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"extra": {
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"workflowRendererVersion": "LG"
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},
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"category": "Image Tools/Color adjust"
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"category": "Image Tools/Color adjust",
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"description": "Adjusts saturation, temperature, tint, and vibrance using a real-time GPU fragment shader."
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}
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]
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}

blueprints/Color Balance.json

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"extra": {
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"workflowRendererVersion": "LG"
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},
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"category": "Image Tools/Color adjust"
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"category": "Image Tools/Color adjust",
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"description": "Balances colors across shadows, midtones, and highlights using a real-time GPU fragment shader."
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}
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]
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}

blueprints/Color Curves.json

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"extra": {
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"workflowRendererVersion": "LG"
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},
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"category": "Image Tools/Color adjust"
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"category": "Image Tools/Color adjust",
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"description": "Fine-tunes tone and color with per-channel curve adjustments using a real-time GPU fragment shader."
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}
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]
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}

blueprints/Crop Images 2x2.json

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}
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],
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"extra": {},
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"category": "Image Tools/Crop"
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"category": "Image Tools/Crop",
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"description": "Splits an image into a 2×2 grid of four equal tiles."
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}
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]
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},

blueprints/Crop Images 3x3.json

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}
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],
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"extra": {},
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"category": "Image Tools/Crop"
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"category": "Image Tools/Crop",
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"description": "Splits an image into a 3×3 grid of nine equal tiles."
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}
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]
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},

blueprints/Depth to Image (Z-Image-Turbo).json

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"VHS_MetadataImage": true,
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"VHS_KeepIntermediate": true
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},
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"category": "Image generation and editing/Depth to image"
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"category": "Image generation and editing/Depth to image",
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"description": "Generates an image from a depth map using Z-Image-Turbo with text conditioning."
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},
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{
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"id": "458bdf3c-4b58-421c-af50-c9c663a4d74c",
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]
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},
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"workflowRendererVersion": "LG"
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}
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},
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"description": "Estimates a monocular depth map from an input image using the Lotus depth estimation model."
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}
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]
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},

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