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Description
A typical game of CtFwS is run with parameters setup_duration=900, rounds=4, round_duration=900:
I.D.6. Every fifteen minutes, starting from the beginning of play, all prisoners are released from all jails. …
I.E.1. At the beginning of the game, there is a setup period of fifteen minutes. …
I.E.2. The game begins at the end of the set up period and ends after one hour, or when there remains only one team with uncaptured flags.
ctfws-timer-web/scripts/start_game.sh
Line 66 in 67132c8
| m="$d 900 4 900 $num_flags $game_num $territory" |
Unfortunately, these durations are very long for testing purposes. :(
Additionally, head judges may wish to have the flexibility to modify these gameplay parameters, especially for later games:
[email protected]. The judges may choose to change the rules or add or remove stuff into the game. …
It should be possible to override these values from the Judges' game panel, perhaps behind an "Advanced" link in a similar manner to the "Hide messages…" panel implemented in bfe79e1.