Somehow, destroying an object with a TransformPair member seems to cause a segmentation fault (looks like the TransformPair destructor tries to free something it can't). This makes it problematic to copy AIM::Farfield objects or return them from functions, so it should probably be fixed.
Somehow, destroying an object with a
TransformPairmember seems to cause a segmentation fault (looks like theTransformPairdestructor tries to free something it can't). This makes it problematic to copyAIM::Farfieldobjects or return them from functions, so it should probably be fixed.