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rename project
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14 files changed

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-57
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14 files changed

+62
-57
lines changed

DeepBotPointFucker.sln renamed to DeepBotPointExtractor.sln

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@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.24720.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DeepBotPointFucker", "DeepBotPointFucker\DeepBotPointFucker.csproj", "{0BBAD9AB-EF35-4CBC-A586-EC600D46EA8D}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DeepBotPointExtractor", "DeepBotPointExtractor\DeepBotPointExtractor.csproj", "{0BBAD9AB-EF35-4CBC-A586-EC600D46EA8D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
File renamed without changes.

DeepBotPointFucker/DeepBotPointFucker.csproj renamed to DeepBotPointExtractor/DeepBotPointExtractor.csproj

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@@ -7,8 +7,8 @@
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<ProjectGuid>{0BBAD9AB-EF35-4CBC-A586-EC600D46EA8D}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>DeepBotPointFucker</RootNamespace>
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<AssemblyName>DeepBotPointFucker</AssemblyName>
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<RootNamespace>DeepBotPointExtractor</RootNamespace>
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<AssemblyName>DeepBotPointExtractor</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject>DeepBotPointFucker.Program</StartupObject>
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<StartupObject>DeepBotPointExtractor.Program</StartupObject>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Box.cs" />
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<Compile Include="Models\Box.cs" />
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<Compile Include="Models\CommandResult.cs" />
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<Compile Include="Models\RegisterResult.cs" />
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<Compile Include="Models\User.cs" />
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<Compile Include="PointDownloader.cs" />
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<Compile Include="Services\PointDownloadService.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Models\UserResult.cs" />

DeepBotPointFucker/Box.cs renamed to DeepBotPointExtractor/Models/Box.cs

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@@ -1,4 +1,4 @@
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namespace DeepBotPointFucker
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namespace DeepBotPointExtractor.Models
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{
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public class Box<T>
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{

DeepBotPointFucker/Models/CommandResult.cs renamed to DeepBotPointExtractor/Models/CommandResult.cs

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@@ -1,6 +1,6 @@
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using Newtonsoft.Json;
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namespace DeepBotPointFucker.Models
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namespace DeepBotPointExtractor.Models
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{
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public class CommandResult
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{

DeepBotPointFucker/Models/RegisterResult.cs renamed to DeepBotPointExtractor/Models/RegisterResult.cs

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@@ -1,6 +1,6 @@
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using Newtonsoft.Json;
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namespace DeepBotPointFucker.Models
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namespace DeepBotPointExtractor.Models
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{
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public class RegisterResult : CommandResult
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{

DeepBotPointFucker/Models/User.cs renamed to DeepBotPointExtractor/Models/User.cs

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@@ -1,7 +1,7 @@
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using System;
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using Newtonsoft.Json;
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namespace DeepBotPointFucker.Models
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namespace DeepBotPointExtractor.Models
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{
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public class User
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{

DeepBotPointFucker/Models/UserResult.cs renamed to DeepBotPointExtractor/Models/UserResult.cs

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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using Newtonsoft.Json;
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namespace DeepBotPointFucker.Models
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namespace DeepBotPointExtractor.Models
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{
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public class UserResult : CommandResult
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{

DeepBotPointExtractor/Program.cs

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@@ -0,0 +1,33 @@
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using System;
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using System.Threading.Tasks;
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using DeepBotPointExtractor.Services;
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namespace DeepBotPointExtractor
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{
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public class Program
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{
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private static void Main()
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{
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Task.Run(GetValue).Wait();
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}
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private static async Task GetValue()
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{
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IPointDownloadService pointDownloadService = new PointDownloadService();
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pointDownloadService.Initialize();
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var result = await pointDownloadService.Connect();
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if(result)
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{
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var results = await pointDownloadService.Download();
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pointDownloadService.WriteResultsToFile(results);
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}
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Console.WriteLine("Press any key to quit.");
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Console.ReadLine();
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}
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}
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}

DeepBotPointFucker/Properties/AssemblyInfo.cs renamed to DeepBotPointExtractor/Properties/AssemblyInfo.cs

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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("DeepBotPointFucker")]
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[assembly: AssemblyTitle("DeepBotPointExtractor")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("DeepBotPointFucker")]
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[assembly: AssemblyProduct("DeepBotPointExtractor")]
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[assembly: AssemblyCopyright("Copyright © 2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("0bbad9ab-ef35-4cbc-a586-ec600d46ea8d")]
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// Version information for an assembly consists of the following four values:
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]

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