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314 lines (257 loc) · 10.3 KB
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(*
@Abstract(CAST II Engine 2D wrapper unit)
(C) 2006 George "Mirage" Bakhtadze. <a href="http://www.casteng.com">www.casteng.com</a> <br>
The source code may be used under either MPL 1.1 or LGPL 2.1 license. See included license.txt file <br>
Unit contains classes for rendering 2D objects through 3D device
*)
{$Include GDefines.inc}
{$Include C2Defines.inc}
unit C22D;
interface
uses
Logger,
BaseTypes, BaseMsg, Basics, Base3D, BaseGraph, Props, BaseClasses, Resources,
C2Types, C2Tess2D, C2Visual, C2Materials, CAST2, C2Core, ItemMsg;
const
ZDecr = 0.0001;
type
// 2D primitive kinds
T2DPrimitiveKind = (// Solid primitive
pkSolid,
// Text
pkText);
TBitmapFont = class(TBaseBitmapFont)
procedure AddProperties(const Result: TProperties); override;
procedure SetProperties(Properties: TProperties); override;
protected
procedure ResolveLinks; override;
end;
// 2D output implementation based on CAST II engine
TC2Screen = class(TScreen)
private
CachedTetragonMesh: TTetragonMesh;
CachedLineMesh: TLineMesh;
CachedTextMesh: TTextMesh;
Tech, SolidTech: TTechnique;
Core: TCore;
FCoreValid: Boolean;
// Decrement Z to imitate correct primitive order
procedure AdvanceZ(); {$I inline.inc}
public
constructor Create;
procedure HandleMessage(const Msg: TMessage); override;
procedure Reset; override;
// Should be called before use and after each scene cleaning or a new scene loading
procedure SetCore(ACore: TCore);
// Draw/fill parameters
procedure SetTechnique(PrimitiveKind: T2DPrimitiveKind; const ATech: TTechnique);
// Primitive drawing
procedure LineTo(const X, Y: Single); override;
procedure Bar(X1, Y1, X2, Y2: Single); override;
// Text drawing
procedure PutText(const Str: string); override;
procedure PutTextXY(const X, Y: Single; const Str: string); override;
procedure Clear; override;
// Material technique used to draw solid 2D primitives
property SolidTechnique: TTechnique read SolidTech;
// Material technique used to draw text
property TextTechnique: TTechnique read Tech;
end;
// Returns list of classes introduced by the unit
function GetUnitClassList: TClassArray;
implementation
function GetUnitClassList: TClassArray;
begin
Result := GetClassList([TBitmapFont]);
end;
{ TBitmapFont }
procedure TBitmapFont.AddProperties(const Result: TProperties);
begin
inherited;
AddItemLink(Result, 'Bitmap', [], 'TImageResource');
AddItemLink(Result, 'UV map', [], 'TUVMapResource');
AddItemLink(Result, 'Char map', [], 'TCharMapResource');
end;
procedure TBitmapFont.SetProperties(Properties: TProperties);
begin
inherited;
if Properties.Valid('Bitmap') then SetLinkProperty('Bitmap', Properties['Bitmap']);
if Properties.Valid('UV map') then SetLinkProperty('UV map', Properties['UV map']);
if Properties.Valid('Char map') then SetLinkProperty('Char map', Properties['Char map']);
ResolveLinks;
end;
procedure TBitmapFont.ResolveLinks;
var LinkedRes: TItem;
begin
inherited;
if ResolveLink('UV map', LinkedRes) then begin
UVMap := (LinkedRes as TUVMapResource).Data;
TotalUVs := (LinkedRes as TUVMapResource).TotalElements;
end;
if ResolveLink('Char map', LinkedRes) then begin
CharMap := (LinkedRes as TCharMapResource).Data;
TotalCharacters := (LinkedRes as TCharMapResource).TotalElements;
end;
if ResolveLink('Bitmap', LinkedRes) then begin
Bitmap := (LinkedRes as TImageResource).Data;
BitmapFormat := (LinkedRes as TImageResource).Format;
XScale := (LinkedRes as TImageResource).Width;
YScale := (LinkedRes as TImageResource).Height;
end;
end;
{ TC2Screen }
constructor TC2Screen.Create;
begin
inherited;
// SolidTech := TTechnique.Create(nil);
// SolidTech.TotalPasses := 1;
// SolidTech.Passes[0] := TRenderPass.Create(nil);
CachedTetragonMesh := nil;
CachedLineMesh := nil;
CachedTextMesh := nil;
FCoreValid := False;
end;
procedure TC2Screen.HandleMessage(const Msg: TMessage);
begin
inherited;
if Msg.ClassType = TSceneClearMsg then
FCoreValid := False;
if Msg.ClassType = TSceneLoadedMsg then
SetCore(Core);
end;
procedure TC2Screen.Reset;
begin
inherited;
if Assigned(Core) and Assigned(Core.DefaultMaterial) and (Core.DefaultMaterial.TotalTechniques > 0) then
SetTechnique(pkSolid, Core.DefaultMaterial.Technique[0]);
end;
const DefTechName: ShortString = 'Default_$_2D';
procedure TC2Screen.SetCore(ACore: TCore);
var Ind: Integer;
begin
if (Core = ACore) and FCoreValid then Exit;
Core := ACore;
if Assigned(Core) and Assigned(Core.DefaultMaterial) and (Core.DefaultMaterial.TotalTechniques > 0) then begin
FCoreValid := True;
// Search for default technique
Ind := Core.DefaultMaterial.TotalTechniques-1;
while (Ind >= 0 ) and (Core.DefaultMaterial.Technique[Ind].Name <> DefTechName) do Dec(Ind);
// Create one of not exists
if Ind < 0 then begin
Ind := Core.DefaultMaterial.TotalTechniques;
Core.DefaultMaterial.TotalTechniques := Ind + 1;
Core.DefaultMaterial.Technique[Ind] := TTechnique.Create(Core);
Core.DefaultMaterial.Technique[Ind].Name := DefTechName;
Core.DefaultMaterial.Technique[Ind].Parent := Core.DefaultMaterial;
Core.DefaultMaterial.Technique[Ind].TotalPasses := 1;
Core.DefaultMaterial.Technique[Ind].Valid := True;
Core.DefaultMaterial.Technique[Ind].Passes[0] := TRenderPass.Create(Core);
Core.DefaultMaterial.Technique[Ind].Passes[0].Name := 'Default 2D pass';
Core.DefaultMaterial.Technique[Ind].Passes[0].Parent := Core.DefaultMaterial.Technique[Ind];
Core.DefaultMaterial.Technique[Ind].Passes[0].Group := 0;
Core.DefaultMaterial.Technique[Ind].Passes[0].BlendingState := GetBlendingState(True, bmSRCALPHA, bmINVSRCALPHA, 0, tfGREATER, boADD);
Core.DefaultMaterial.Technique[Ind].Passes[0].ZBufferState := GetZBufferState(False, tfLESSEQUAL, 0);
Core.DefaultMaterial.Technique[Ind].Passes[0].Order := poPostProcess;
Core.DefaultMaterial.Technique[Ind].Passes[0].LightingState := GetLightingState(slNONE, False, False, GetColor($40404040));
Core.DefaultMaterial.Technique[Ind].Passes[0].FillShadeMode := GetFillShadeMode(fmSOLID, smGOURAUD, cmNONE, $FFFFFFFF);
Core.DefaultMaterial.Technique[Ind].Passes[0].FogKind := fkNone;
Core.DefaultMaterial.Technique[Ind].Passes[0].TotalStages := 1;
Core.DefaultMaterial.Technique[Ind].Passes[0].Stages[0].ColorArg0 := taDIFFUSE;
Core.DefaultMaterial.Technique[Ind].Passes[0].Stages[0].ColorOp := toARG2;
Core.DefaultMaterial.Technique[Ind].Passes[0].State := Core.DefaultMaterial.Technique[Ind].Passes[0].State + [isVisible];
end;
SetTechnique(pkSolid, Core.DefaultMaterial.Technique[Ind]);
SetTechnique(pkText, Core.DefaultMaterial.Technique[Ind]);
end else FCoreValid := False;
end;
procedure TC2Screen.SetTechnique(PrimitiveKind: T2DPrimitiveKind; const ATech: TTechnique);
begin
Assert(FCoreValid, 'TC2Screen.SetCore should be called before use');
if ATech <> nil then begin
case PrimitiveKind of
pkSolid: begin
SolidTech := ATech;
CachedTetragonMesh := TTetragonMesh((Core.SharedTesselators as TSharedTesselators).Tesselator[TTetragonMesh, SolidTech]);
CachedLineMesh := TLineMesh((Core.SharedTesselators as TSharedTesselators).Tesselator[TLineMesh, SolidTech]);
end;
pkText: begin
Tech := ATech;
CachedTextMesh := TTextMesh((Core.SharedTesselators as TSharedTesselators).Tesselator[TTextMesh, Tech]);
end;
end;
end else
Log(ClassName + '.SetTechnique: Parameter is nil', lkError);
end;
procedure TC2Screen.LineTo(const X, Y: Single);
var Mesh: TLineMesh;
begin
Assert(FCoreValid, 'TC2Screen.SetCore should be called before use');
Assert(Assigned(SolidTech), ClassName + '.LineTo: Solid technique is undefined');
Assert(Assigned(CachedLineMesh));
// Mesh := TLineMesh((Core.SharedTesselators as TSharedTesselators).Tesselator[TLineMesh, SolidTech]);
Mesh := CachedLineMesh;
Mesh.AddPoint(CurrentX, CurrentY, Color);
MoveTo(X, Y);
Mesh.AddPoint(CurrentX, CurrentY, Color);
AdvanceZ();
end;
procedure TC2Screen.AdvanceZ;
begin
CurrentZ := CurrentZ - ZDecr;
{$IFDEF DEBUG}
if CurrentZ < 0 then begin
CurrentZ := ClearingZ;
Log('TC2Screen.AdvanceZ: Z overflow', lkError);
end;
{$ENDIF}
end;
procedure TC2Screen.Bar(X1, Y1, X2, Y2: Single);
begin
Assert(FCoreValid, 'TC2Screen.SetCore should be called before use');
Assert(Assigned(SolidTech), ClassName + '.Bar: Solid technique is undefined');
Assert(Assigned(CachedTetragonMesh));
// if X1 > X2 then begin X := X2; X2 := X1; X1 := X; end;
// if Y1 > Y2 then begin Y := Y2; Y2 := Y1; Y1 := Y; end;
// Mesh := TTetragonMesh((Core.SharedTesselators as TSharedTesselators).Tesselator[TTetragonMesh, SolidTech]);
// Mesh := CachedTetragonMesh;
CachedTetragonMesh.AddCorner(X1, Y1, UV.U, UV.V, Color);
CachedTetragonMesh.AddCorner(X2, Y2, UV.U + UV.W, UV.V + UV.H, Color);
AdvanceZ();
end;
procedure TC2Screen.PutText(const Str: string);
var Mesh: TTextMesh; TX, TY: Single;
begin
Assert(FCoreValid, 'TC2Screen.SetCore should be called before use');
Assert(Tech <> nil, ClassName + '.DrawFormattedText: Technique is undefined');
Assert(Assigned(CachedTextMesh));
if not (Font is TBitmapFont) or (TBitmapFont(Font).TotalUVs = 0) then Exit;
if Str = '' then Exit;
// Mesh := TTextMesh((Core.SharedTesselators as TSharedTesselators).Tesselator[TTextMesh, Tech]);
Mesh := CachedTextMesh;
Mesh.SetFont(Font, 1, 1);
Mesh.AddText(CurrentX, CurrentY, Color, Str);
Font.GetTextExtent(Str, TX, TY);
MoveTo(LocalX + TX, LocalY);
AdvanceZ();
end;
procedure TC2Screen.PutTextXY(const X, Y: Single; const Str: string);
begin
MoveTo(X, Y);
PutText(Str);
end;
procedure TC2Screen.Clear;
begin
inherited;
// if (Core <> nil) and (Core.Renderer <> nil) then Core.Renderer.Clear(False, True, False, 0, ClearingZ, 0);
CurrentZ := ClearingZ;
end;
initialization
if Screen <> nil then Screen.Free;
Screen := TC2Screen.Create;
GlobalClassList.Add('C22D', GetUnitClassList);
finalization
if Screen <> nil then begin
if Screen is TC2Screen then (Screen as TC2Screen).Core := nil; // Core should be freed here
Screen.Free;
end;
end.