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minor formatting
1 parent 28ee3ef commit 89aed99

25 files changed

+100
-33
lines changed

src/_1_getting_started/_3_3_shaders_class.rs

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -40,7 +40,10 @@ pub fn main_1_3_3() {
4040
gl::load_with(|symbol| window.get_proc_address(symbol) as *const _);
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4242
let (ourShader, VAO) = unsafe {
43-
let ourShader = Shader::new("src/_1_getting_started/shaders/3.3.shader.vs", "src/_1_getting_started/shaders/3.3.shader.fs"); // you can name your shader files however you like)
43+
let ourShader = Shader::new(
44+
"src/_1_getting_started/shaders/3.3.shader.vs",
45+
"src/_1_getting_started/shaders/3.3.shader.fs"
46+
); // you can name your shader files however you like)
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// set up vertex data (and buffer(s)) and configure vertex attributes
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// ------------------------------------------------------------------

src/_1_getting_started/_4_1_textures.rs

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -46,7 +46,9 @@ pub fn main_1_4_1() {
4646
let (ourShader, VBO, VAO, EBO, texture) = unsafe {
4747
// build and compile our shader program
4848
// ------------------------------------
49-
let ourShader = Shader::new("src/_1_getting_started/shaders/4.1.texture.vs", "src/_1_getting_started/shaders/4.1.texture.fs"); // you can name your shader files however you like)
49+
let ourShader = Shader::new(
50+
"src/_1_getting_started/shaders/4.1.texture.vs",
51+
"src/_1_getting_started/shaders/4.1.texture.fs");
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5153
// set up vertex data (and buffer(s)) and configure vertex attributes
5254
// ------------------------------------------------------------------

src/_1_getting_started/_4_2_textures_combined.rs

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -47,7 +47,9 @@ pub fn main_1_4_2() {
4747
let (ourShader, VBO, VAO, EBO, texture1, texture2) = unsafe {
4848
// build and compile our shader program
4949
// ------------------------------------
50-
let ourShader = Shader::new("src/_1_getting_started/shaders/4.2.texture.vs", "src/_1_getting_started/shaders/4.2.texture.fs"); // you can name your shader files however you like)
50+
let ourShader = Shader::new(
51+
"src/_1_getting_started/shaders/4.2.texture.vs",
52+
"src/_1_getting_started/shaders/4.2.texture.fs");
5153

5254
// set up vertex data (and buffer(s)) and configure vertex attributes
5355
// ------------------------------------------------------------------

src/_1_getting_started/_5_1_transformations.rs

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -50,7 +50,9 @@ pub fn main_1_5_1() {
5050
let (ourShader, VBO, VAO, EBO, texture1, texture2) = unsafe {
5151
// build and compile our shader program
5252
// ------------------------------------
53-
let ourShader = Shader::new("src/_1_getting_started/shaders/5.1.transform.vs", "src/_1_getting_started/shaders/5.1.transform.fs"); // you can name your shader files however you like)
53+
let ourShader = Shader::new(
54+
"src/_1_getting_started/shaders/5.1.transform.vs",
55+
"src/_1_getting_started/shaders/5.1.transform.fs");
5456

5557
// set up vertex data (and buffer(s)) and configure vertex attributes
5658
// ------------------------------------------------------------------

src/_1_getting_started/_6_1_coordinate_systems.rs

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -50,7 +50,9 @@ pub fn main_1_6_1() {
5050
let (ourShader, VBO, VAO, EBO, texture1, texture2) = unsafe {
5151
// build and compile our shader program
5252
// ------------------------------------
53-
let ourShader = Shader::new("src/_1_getting_started/shaders/6.1.coordinate_systems.vs", "src/_1_getting_started/shaders/6.1.coordinate_systems.fs"); // you can name your shader files however you like)
53+
let ourShader = Shader::new(
54+
"src/_1_getting_started/shaders/6.1.coordinate_systems.vs",
55+
"src/_1_getting_started/shaders/6.1.coordinate_systems.fs");
5456

5557
// set up vertex data (and buffer(s)) and configure vertex attributes
5658
// ------------------------------------------------------------------

src/_1_getting_started/_6_2_coordinate_systems_depth.rs

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -54,7 +54,9 @@ pub fn main_1_6_2() {
5454

5555
// build and compile our shader program
5656
// ------------------------------------
57-
let ourShader = Shader::new("src/_1_getting_started/shaders/6.2.coordinate_systems.vs", "src/_1_getting_started/shaders/6.2.coordinate_systems.fs"); // you can name your shader files however you like)
57+
let ourShader = Shader::new(
58+
"src/_1_getting_started/shaders/6.2.coordinate_systems.vs",
59+
"src/_1_getting_started/shaders/6.2.coordinate_systems.fs");
5860

5961
// set up vertex data (and buffer(s)) and configure vertex attributes
6062
// ------------------------------------------------------------------

src/_1_getting_started/_6_3_coordinate_systems_multiple.rs

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -54,7 +54,9 @@ pub fn main_1_6_3() {
5454

5555
// build and compile our shader program
5656
// ------------------------------------
57-
let ourShader = Shader::new("src/_1_getting_started/shaders/6.3.coordinate_systems.vs", "src/_1_getting_started/shaders/6.3.coordinate_systems.fs"); // you can name your shader files however you like)
57+
let ourShader = Shader::new(
58+
"src/_1_getting_started/shaders/6.3.coordinate_systems.vs",
59+
"src/_1_getting_started/shaders/6.3.coordinate_systems.fs");
5860

5961
// set up vertex data (and buffer(s)) and configure vertex attributes
6062
// ------------------------------------------------------------------

src/_1_getting_started/_7_1_camera_circle.rs

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -54,7 +54,9 @@ pub fn main_1_7_1() {
5454

5555
// build and compile our shader program
5656
// ------------------------------------
57-
let ourShader = Shader::new("src/_1_getting_started/shaders/7.1.camera.vs", "src/_1_getting_started/shaders/7.1.camera.fs"); // you can name your shader files however you like)
57+
let ourShader = Shader::new(
58+
"src/_1_getting_started/shaders/7.1.camera.vs",
59+
"src/_1_getting_started/shaders/7.1.camera.fs");
5860

5961
// set up vertex data (and buffer(s)) and configure vertex attributes
6062
// ------------------------------------------------------------------

src/_1_getting_started/_7_2_camera_keyboard_dt.rs

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -72,7 +72,9 @@ pub fn main_1_7_2() {
7272

7373
// build and compile our shader program
7474
// ------------------------------------
75-
let ourShader = Shader::new("src/_1_getting_started/shaders/7.2.camera.vs", "src/_1_getting_started/shaders/7.2.camera.fs"); // you can name your shader files however you like)
75+
let ourShader = Shader::new(
76+
"src/_1_getting_started/shaders/7.2.camera.vs",
77+
"src/_1_getting_started/shaders/7.2.camera.fs");
7678

7779
// set up vertex data (and buffer(s)) and configure vertex attributes
7880
// ------------------------------------------------------------------

src/_1_getting_started/_7_3_camera_mouse_zoom.rs

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -84,7 +84,9 @@ pub fn main_1_7_3() {
8484

8585
// build and compile our shader program
8686
// ------------------------------------
87-
let ourShader = Shader::new("src/_1_getting_started/shaders/7.3.camera.vs", "src/_1_getting_started/shaders/7.3.camera.fs"); // you can name your shader files however you like)
87+
let ourShader = Shader::new(
88+
"src/_1_getting_started/shaders/7.3.camera.vs",
89+
"src/_1_getting_started/shaders/7.3.camera.fs");
8890

8991
// set up vertex data (and buffer(s)) and configure vertex attributes
9092
// ------------------------------------------------------------------

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