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engine.csproj
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41 lines (35 loc) · 1.63 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<Nullable>disable</Nullable>
<ImplicitUsings>disable</ImplicitUsings>
<OutputType>WinExe</OutputType>
<StartupObject>Engine</StartupObject>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>False</AppendRuntimeIdentifierToOutputPath>
<GenerateDependencyFile>False</GenerateDependencyFile>
<OutputPath>bin\</OutputPath>
<PublishAot>False</PublishAot>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>none</DebugType>
<IsPublishable>True</IsPublishable>
<GenerateAssemblyInfo>True</GenerateAssemblyInfo>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<GenerateAssemblyInfo>True</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="NVorbis" Version="0.10.5" />
<PackageReference Include="Silk.NET.Input" Version="2.22.0" />
<PackageReference Include="Silk.NET.OpenAL" Version="2.22.0" />
<PackageReference Include="Silk.NET.OpenAL.Soft.Native" Version="1.23.1" />
<PackageReference Include="Silk.NET.OpenGL" Version="2.22.0" />
<PackageReference Include="Silk.NET.Windowing" Version="2.22.0" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="call $(ProjectDir)post_build.bat $(ProjectDir) $(ProjectDir) $(OutDir)" />
</Target>
</Project>