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7 | 7 |
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8 | 8 | ### Legacy Compat v1.6 |
9 | 9 | - Linting fixups. |
| 10 | +- Added fixups for Reign of Giants (for real this time). |
10 | 11 |
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11 | 12 | ### [Mods Base v1.10](https://github.com/bl-sdk/mods_base/blob/master/Readme.md#v19) |
12 | 13 | > - Moved a few warnings to go through Python's system, so they get attributed to the right place. |
| 14 | +> |
| 15 | +> - Added more fixups for Reign of Giants (for real this time). |
| 16 | +
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| 17 | +### [pyunrealsdk v1.8.0](https://github.com/bl-sdk/pyunrealsdk/blob/master/changelog.md#v180) |
| 18 | +> - Trying to overwrite the return value of a void function will now return a more appropriate |
| 19 | +> error. |
| 20 | +> |
| 21 | +> - Upgraded to support unrealsdk v2 - native modules can expect some breakage. The most notable |
| 22 | +> effect this has on Python code is a number of formerly read-only fields on core unreal types |
| 23 | +> have become read-write. |
13 | 24 |
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14 | 25 | ### Save Options v1.2 |
15 | 26 | - Fixed issue where loading a character with no save option data inherited option values from |
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19 | 30 | ### UI Utils v1.3 |
20 | 31 | - Linting fixes. |
21 | 32 |
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| 33 | +### [unrealsdk v2.0.0](https://github.com/bl-sdk/unrealsdk/blob/master/changelog.md#v200) |
| 34 | +> - Now supports Borderlands 1. Big thanks to Ry for doing basically all the reverse engineering. |
| 35 | +> |
| 36 | +> - Major refactor of the core unreal types, to cleanly allow them to change layouts at runtime. All |
| 37 | +> core fields have changed from members to zero-arg methods, which return a reference to the |
| 38 | +> member. A few classes (e.g. `UProperty` subclasses) previous had existing methods to deal with |
| 39 | +> the same problem, these have all been moved to the new system. |
| 40 | +> |
| 41 | +> Clang is able to detect this change, and gives a nice error recommending inserting brackets at |
| 42 | +> the right spot. |
| 43 | +> |
| 44 | +> - Removed the `UNREALSDK_UE_VERSION` and `UNREALSDK_ARCH` CMake variables, in favour a new merged |
| 45 | +> `UNREALSDK_FLAVOUR` variable. |
| 46 | +> |
| 47 | +> - Removed the (optional) dependency on libfmt, `std::format` support is now required. |
| 48 | +> |
| 49 | +> - Console commands registered using `unrealsdk::commands::NEXT_LINE` now (try to) only fire on |
| 50 | +> direct user input, and ignore commands send via automated means. |
| 51 | +> |
| 52 | +> - Fixed that assigning an entire array, rather than getting the array and setting it's elements, |
| 53 | +> would likely cause memory corruption. This was most common when using an array of large structs, |
| 54 | +> and when assigning to one which was previously empty. |
| 55 | +> |
| 56 | +> - Made `unrealsdk::memory::get_exe_range` public. |
| 57 | +
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22 | 58 | ### Willow2 Mod Menu v3.5 |
23 | 59 | - Linting fixups. |
24 | 60 |
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