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linting fixes
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2 files changed

+2
-7
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2 files changed

+2
-7
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stubs/unrealsdk/logging/__init__.pyi

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@@ -1,5 +1,3 @@
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# ruff: noqa: D205
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from __future__ import annotations
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from typing import Any, ClassVar

stubs/unrealsdk/unreal/_uobject_children.pyi

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@@ -7,8 +7,6 @@ from ._uobject import UObject
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from ._wrapped_array import WrappedArray
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from ._wrapped_struct import WrappedStruct
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# ruff: noqa: N802, N803
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# ======== First Layer Subclasses ========
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class UField(UObject):
@@ -107,14 +105,13 @@ class UBoolProperty(UProperty):
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FieldMask: int
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class UByteProperty(UProperty):
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@property
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def Enum(self) -> UEnum | None: ...
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Enum: UEnum | None
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class UClass(UStruct):
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ClassDefaultObject: UObject
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@property
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def Interfaces(self) -> list[UClass]: ...
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def Interfaces(self) -> list[UClass]: ... # noqa: N802
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def _implements(self, interface: UClass) -> bool:
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"""
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Checks if this class implements a given interface.

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