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changelog.md
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## v1.7.0
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+- Added `WrappedArray.emplace_struct`, to construct structs in place. This is more efficient than
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+ calling `arr.insert(pos, unrealsdk.make_struct(...))`.
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+
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+ [dc515cdc](https://github.com/bl-sdk/unrealsdk/commit/dc515cdc)
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+- Added `unrealsdk.unreal.IGNORE_STRUCT`, a sentinel value which can be assigned to any struct, but
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+ which does nothing. This is most useful when a function has a required struct arg.
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+ [6c0b58ee](https://github.com/bl-sdk/unrealsdk/commit/6c0b58ee)
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- Added support for sending property changed events. This is typically best done via the
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`unrealsdk.unreal.notify_changes` context manager.
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