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128 lines (111 loc) · 4.67 KB
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/*
* This file is part of the Electron Orbital Explorer. The Electron
* Orbital Explorer is distributed under the Simplified BSD License
* (also called the "BSD 2-Clause License"), in hopes that these
* rendering techniques might be used by other programmers in
* applications such as scientific visualization, video gaming, and so
* on. If you find value in this software and use its technologies for
* another purpose, I would love to hear back from you at bjthinks (at)
* gmail (dot) com. If you improve this software and agree to release
* your modifications under the below license, I encourage you to fork
* the development tree on github and push your modifications. The
* Electron Orbital Explorer's development URL is:
* https://github.com/bjthinks/orbital-explorer
* (This paragraph is not part of the software license and may be
* removed.)
*
* Copyright (c) 2013, Brian W. Johnson
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* + Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* + Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "solid.hh"
#include "shaders.hh"
#include "util.hh"
Solid::Solid(Texture *solidRGBTex, Texture *solidDepthTex)
{
// Solid program
solidProg = new Program();
solidProg->vertexShader(solidVertexShaderSource);
solidProg->fragmentShader(solidFragmentShaderSource);
glBindAttribLocation(*solidProg, 0, "inPosition");
glBindAttribLocation(*solidProg, 1, "inColor");
glBindFragDataLocation(*solidProg, 0, "fragColor");
solidProg->link();
GetGLError();
// Solid objects
solidVAO = new VertexArrayObject();
solidVAO->bind();
Varying solid_data[6];
FVector<3> origin(FVector3(0.0, 0.0, 0.0));
FVector<3> red_xyY (FVector3(0.6400, 0.3300, 0.2126));
FVector<3> green_xyY(FVector3(0.3000, 0.6000, 0.3290));
FVector<3> blue_xyY (FVector3(0.1500, 0.0600, 0.0721));
// X axis
solid_data[0].pos = origin;
solid_data[0].xyY = red_xyY;
solid_data[1].pos = FVector3(1.0, 0.0, 0.0);
solid_data[1].xyY = red_xyY;
// Y axis
solid_data[2].pos = origin;
solid_data[2].xyY = green_xyY;
solid_data[3].pos = FVector3(0.0, 1.0, 0.0);
solid_data[3].xyY = green_xyY;
// Z axis
solid_data[4].pos = origin;
solid_data[4].xyY = blue_xyY;
solid_data[5].pos = FVector3(0.0, 0.0, 1.0);
solid_data[5].xyY = blue_xyY;
solidVAO->buffer(GL_ARRAY_BUFFER, solid_data, sizeof(solid_data));
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Varying),
reinterpret_cast<void *>(myoffsetof(Varying, pos)));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Varying),
reinterpret_cast<void *>(myoffsetof(Varying, xyY)));
GetGLError();
// Solid Framebuffer Object
glGenFramebuffers(1, &solidFBO);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, solidFBO);
attachTexture(solidRGBTex, GL_RGB8, GL_RGB, GL_COLOR_ATTACHMENT0);
attachTexture(solidDepthTex, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT,
GL_DEPTH_ATTACHMENT);
checkFramebufferCompleteness();
}
void Solid::draw(const Matrix<4,4> &mvpm, int width, int height)
{
solidProg->use();
solidProg->uniform<Matrix<4,4> >("modelViewProjMatrix") = mvpm;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, solidFBO);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
// Note: glLineWidth must be no greater than 1.0 in OpenGL 3.2 Core.
solidVAO->bind();
glViewport(0, 0, width, height);
glDrawArrays(GL_LINES, 0, 6);
GetGLError();
}