diff --git a/bitbots_docs/docs/manual/testing/sim_test.rst b/bitbots_docs/docs/manual/testing/sim_test.rst index 72390e6..e1ae1e6 100644 --- a/bitbots_docs/docs/manual/testing/sim_test.rst +++ b/bitbots_docs/docs/manual/testing/sim_test.rst @@ -37,4 +37,4 @@ Test the complete software stack in simulation .. code-block:: bash ros2 launch bitbots_bringup simulator_teamplayer.launch - ros2 run humanoid_league_game_controller sim_gamestate.py + ros2 run game_controller_hl sim_gamestate.py diff --git a/bitbots_docs/docs/manual/tutorials/cl_simulation_testing_setup.rst b/bitbots_docs/docs/manual/tutorials/cl_simulation_testing_setup.rst index 31306fa..32b6d1b 100644 --- a/bitbots_docs/docs/manual/tutorials/cl_simulation_testing_setup.rst +++ b/bitbots_docs/docs/manual/tutorials/cl_simulation_testing_setup.rst @@ -57,7 +57,7 @@ In the simulator we should see a field with a single robot. With ``game_controller:=false`` we ensure, that the game_controller_listener is not started as well, but instead we will simulate the current gamestate by our own script (in another terminal): -``rr humanoid_league_game_controller sim_gamestate.py`` +``rr game_controller_hl sim_gamestate.py`` Which allows us to simulate the current gamestate and different phases of the game. Now everything is ready for some simulation testing.