Mesh-Mesh collision (get triangle indices) #373
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kvasnevskyivlad
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You can, but:
That said, check out the That demo is a little more complex than just testing two meshes against each other because it's querying the simulation with |
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Hi, I recently started experimenting with a bepuphysics2, and what I really need it to be able to do is detect collisions between two meshes. Also, my meshes might be concave (not convex). Is it possible at all? And I need to be able to detect the indices of collidable triangles on both meshes if there is a collision. Can you help me with it? Thanks in advance!
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