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I want to make a static transparent cylinder so that only the mesh is visible and all objects inside a cylinder are also visible. How do I do that? As a example, how would I make a planet in Thanks. |
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The main issue seems to be in HLSL files, which do not handle transparency. For example, to enable mesh transparency
I've never heard about HLSL until like about 3 days ago, so all the credit goes to |
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The main issue seems to be in HLSL files, which do not handle transparency. For example, to enable mesh transparency
PSMain
inRenderMeshes.hlsl
should be changed to: