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That's pretty hard to diagnose; there are a lot of unknown variables in play. If by v2.30 you mean bepuphysics2 2.3.X, bepuphysics2 will likely not work well in Unity at all until they move to the newer runtimes. |
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Hello, I'm making an Android game using v1 version in Unity, I'm having serious performance issues I'm using a network communication model with prediction and rollback, I lowered the update interval of Space to 1/30, it's on PC The performance is very good, usually updating Space four times per frame, and the time is only 1ms. However, when I used Android to test, its performance fluctuated greatly, and the time reached 10ms. Did I do something wrong? I am working on 2.30 Version, will upgrading to v2.30 improve the performance of the mobile terminal?
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