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RFE: Sounds for different hit groups #5

@foobarhl

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@foobarhl

I was mulling over the idea of having different sounds for different hit groups. HL2:CTF has it inbuilt with head, shoulder and leg (iirc) sounds.

I'm happy to work on this but to do so for hl2dm would require using sdkhooks to detect the hitgroup, as the HG isn't included in the player_hurt event.

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