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Shader debugger - support for SparseResidency SPIR-V extension. #3557

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@polybiusproxy

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@polybiusproxy

Description of Feature

If your shader isn't working as it should, you can debug it on a whim with Renderdoc. However, when sparse images are in use, shader debugging is not an option.
Therefore, I believe that adding support on the shader debugger for shaders using the SPIR-V SparseResidency extension would be a good addition.

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  • Graphics API: Vulkan

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