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README.md

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# ProjectCleaner
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Unreal engine plugin for managing unused assets and empty folders in project.
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Unreal engine plugin for managing unused assets and empty folders in your project.
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No more Migration and other hacky methods needed.
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No more need for Migration and other hacky methods.
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Versions Supported: 4.27+
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Platform: Windows and Linux
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<img src="https://user-images.githubusercontent.com/8270558/162420930-760e035b-6e91-43c4-9cd0-0e0beddf8d31.png" />
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<img src="https://github.com/ashe23/ProjectCleaner/assets/8270558/265ed34e-1b7b-46fb-953c-bc0d37c10fd1" />
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# Installation
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Plugin available on marketplace [Marketplace URL](https://www.unrealengine.com/marketplace/en-US/product/4d7f5dc837fc4b009bb91e678adf9fd0)
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The plugin is available on the marketplace [Marketplace URL](https://www.unrealengine.com/marketplace/en-US/product/4d7f5dc837fc4b009bb91e678adf9fd0)
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# Installation from github
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1) Create 'Plugins' folder in your project root directory
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2) Download appropriate version of .zip in releases
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3) Extract to Plugins folder
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4) Open Project, and thats it!
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4) Open your project, and you're done!
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# Installation from source
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1) Create 'Plugins' folder in your project root directory
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2) Clone repository to 'Plugins' folder (make sure you picked correct branch for your engine version)
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3) Build solution and that it!
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2) Clone the repository to the 'Plugins' folder (make sure you pick the correct branch for your engine version).
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3) Build the solution and you're done!
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# Features
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* Unused assets detection ([Unused assets Docs](https://github.com/ashe23/ProjectCleaner/wiki/Unused-assets))
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* Detection of unused assets
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* Detection of corrupted assets
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* Detection of indirect assets
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* Detection of external files
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* Empty folders detection
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* Non Engine files detection ([Non Engine Files Docs](https://github.com/ashe23/ProjectCleaner/wiki/Non-Engine-Files))
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* Corrupted assets detection ([Corrupted assets Docs](https://github.com/ashe23/ProjectCleaner/wiki/Corrupted-Assets))
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* Indirectly used assets detection ([Indirectly used assets Docs](https://github.com/ashe23/ProjectCleaner/wiki/Indirectly-used-assets))
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* Configurable options for scanning
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* Command line interface ([CLI docs](https://github.com/ashe23/ProjectCleaner/wiki/Command-line-interface))
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* Subsystem class that exposes most of the plugin functionality, which can be utilized in Blueprints or Python scripts.
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* Command line interface using Commandlets
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* Works fast on Large projects
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* Intiutive and informative user interface
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* Per-folder asset usage information
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* Configurable scanning and exclusion settings

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