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Yeah, sorry for the confusion, and I'm afraid some changes I'm planning to do will only add to that. There's really only 2 versions of X1nput. The configurator only serves to change the config file and inject the 32-bit dll into 32-bit processes, and 64-bit dll into 64-bit processes. |
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I know the discussion isn't about that, but I decided to ask here because it's the most recent answer I saw in the discussion section. Regarding X1nput, in games that support impulsive trigger, does it activate this native support? like the vibrations of the triggers and their intensities are independent of each other? In games that don't support the impulsive trigger, it only imitates the traditional vibrations of the rotor motor, right? |
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AFAIK, there are too many versions of XInput to keep in track, and the program is here to find the correct hook for it.
But can we have the option to just install that version of XInput so that we don't to hook it everytime we run a game? Since most the game to use this on no longer have update to change the version of XInput, I think it's ok to just install once.
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