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game.js
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89 lines (75 loc) · 1.93 KB
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//alert("working");
//$("h1").text("hello");
var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var started = false;
var level = 0;
// alert("Yes");
// For adding functionality to game
$(document).keypress(function (e) {
if (e.key == "Enter" && !started) {
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});
$(".btn").click(function () {
var userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length - 1);
});
/*8*/
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
//console.log("success");
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function () {
nextSequence();
}, 1000);
}
} else {
/*9*/
//console.log("failure");
playSound("wrong");
$("body").addClass("game-over");
$("#level-title").text("Game Over, Press Any Key to Restart");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
startOver();
}
}
/*1*/
function nextSequence() {
userClickedPattern = []; //i have done big mistake here
level++;
$("#level-title").text("Level " + level);
var rn = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[rn];
gamePattern.push(randomChosenColour);
$("#" + randomChosenColour)
.fadeIn(100)
.fadeOut(100)
.fadeIn(100);
playSound(randomChosenColour);
}
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
s;
function animatePress(currentColour) {
$("#" + currentColour).addClass("pressed");
setTimeout(function () {
$("#" + currentColour).removeClass("pressed");
}, 100);
}
/*10*/
function startOver() {
level = 0;
gamePattern = [];
started = false;
}