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Right-Handed Projection Matrix #3

@andr3wmac

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@andr3wmac

The projection matrix code in lm_setView is right-handed. When used in a renderer that's left-handed the culling has to change based on whether its a lightmap render or a regular scene render. Could you add a setting, perhaps in lmCreate, where left/right handedness could be specified?

Also, does the library make that assumption, or any other assumption about handedness/winding order/culling anywhere else? I ask because I switched the projection function to left-handed and the result was darker leading me to believe the library relies on that handedness to some degree.

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