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Incorrect(?) Reading of ASTC Textures with Alpha Channel #155

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@DreamingOxxy

This might be game specific, Android specific, or maybe just a quirk, but I've been extracting assets from Rainbow Six Mobile, and it seems that textures with alpha channels get decompressed or read incorrectly, causing blocky artifacts over sections of the textures. Textures without alpha channels seem to load fine, but anything else seems to end up like this;

Image Image

I'll attach examples of files taken from the downloaded cache (update files that get downloaded when you launch the game), and some bundles from the base game.

_TestFiles.zip

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