<!-- 🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨 I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING: 1. If I delete this entire template or parts of it and go my own path, the team may close my issue without further explanation or engagement. 2. If I list multiple bugs/concerns in this one issue, the team may close my issue without further explanation or engagement. 3. If I write an issue that has duplicates, the team may close my issue without further explanation or engagement (and without necessarily spending time to find the exact duplicate ID number). 4. If I leave the title incomplete when filing the issue, the team may close my issue without further explanation or engagement. 5. If I file something completely blank in the body, the team may close my issue without further explanation or engagement. 6. If I file an issue without collecting logs (RPT file, etc...), the team may close my issue without further explanation or engagement. All good? Then proceed and fill out the items below. --> **Mods (complete and add to the following information):** - **Arma 3:** `2.06` [e.g. 1.00 stable, rc, dev] - **CBA:** `3.15.6` [e.g. 3.0.0 stable, commit hash] - **ACE3:** `3.14.0` [eg. 3.0.0 stable, commit hash] <!-- Make sure to reproduce the issue with only CBA and ACE3 on a newly created mission! --> **Description:** Weapon cook off does not make the gun fire when jogging or running with gun lowered. This is as in not using the combat pace option. You still get the pop ups saying your gun just cooked off **Steps to reproduce:** 1. Make weapon hot hot hot until it cooks off 2. start jogging or running **Expected behavior:** Gun fires anyways, jogging does not stop the carnage **Where did the issue occur?** - Dedicated / Self-Hosted Multiplayer / Singleplayer / Editor (Singleplayer) / Editor (Multiplayer) / Virtual Arsenal