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We have various types that have a .Transform or .Transformed method (e.g. Box3d, Plane3d, Hull3d, Polygon3d, ...). In most cases, there is only an overload for Trafo3d. We should complete this and make sure there are overloads for Trafo3d, M44d, Similarity3d, Rigid3d, Euclidean3d and review the same for 2d data types.
We might also want to consider adding .InvTransform/InvTransformed methods. This might have a slightly better performance compared to passing the inverted versions of the transform types. This should be evaluated first.