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SDL 3 bug at android build. #149

@boludoz

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@boludoz

There's a small problem with Android. Basically, it doesn't have support for monitors, so you'd need a special Android build or one that detects it's Android.

A related bug is that one of the switches has an additional check that is not present in the same version of SDL 2. This check causes a glitch, especially on Android, that prevents the graphics engine from working.

I don't remember now, but it's the switch where the resolution is set.

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